Wizard: Difference between revisions

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You can magically create a Tiny quill in your free hand. The magic quill has the following properties:
You can magically create a Tiny quill in your free hand. The magic quill has the following properties:
*The quill doesn’t require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
*The quill doesn’t require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
*The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription.
*The time you must spend to copy a Spell into your Spellbook equals 2 minutes per Spell Level if you use the quill for the transcription.
*You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
*You can erase anything you write with the quill if you wave the feather over the text as a Bonus Action, provided the text is within 5ft of you.
This quill disappears if you create another one or if you die.
This quill disappears if you create another one or if you Die.
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==== Awakened Spellbook ====
==== Awakened Spellbook ====
''2nd Level School of Scribes Feature''<br>
''2nd Level School of Scribes Feature''<br>
Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook. While you are holding the book, it grants you the following benefits:
Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your Spellbook. While you are holding the book, it grants you the following benefits:
*You can use the book as a spellcasting focus for your wizard spells.
*When you cast a Wizard Spell with a Spell Slot, you can temporarily replace its  
*When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell’s formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
Damage Type with a Type that appears in another Spell of the same Level in your Spellbook, which magically alters the Spell’s formula for this casting only.
*When you cast a wizard spell as a ritual, you can use the spell’s normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can’t do so again until you finish a long rest.
*When you cast a Wizard Spell as a Ritual, you can use the Spell’s normal Casting Time, rather than adding 1 minute to it. Once you use this benefit, you can’t do so again until you finish a Long Rest.
*If necessary, you can replace the book over the course of a long rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you’re attuned. At the end of the rest, your spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
*If necessary, you can replace the book over the course of a Long Rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic Spellbook to which you’re attuned. At the end of the Long Rest, your Spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your Spellbook, along with all its Spells. If the previous book still existed somewhere, all the Spells vanish from its pages.
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