Bard: Difference between revisions

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== College of Tailoring ==
== College of Tailoring ==
Knights have their swords and shields, musicians have their songs and instruments, you have your needle and thread! You are a tailor, a master of cloth! To you, clothing is so much more than just something to keep the elements off, but an expression of yourself. The clothing you wear and create is an extension of your being and empowers your own magical abilities, allowing you to create even more beautiful garbs and even repair the world and people around you.
Knights have their swords and shields, musicians have their songs and instruments, you have your needle and thread! You are a tailor, a master of cloth! To you, clothing is so much more than just something to keep the elements off, but an expression of yourself. The clothing you wear and create is an extension of your being and empowers your own magical abilities, allowing you to create even more beautiful garbs and even repair the world and people around you.
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==== Tailor-Made ====
==== Feature ====
Also at 3rd level, with how stylish you are, your thoughts on attire hits harder. You gain proficiency with two of the following: cobblers' tools, leatherworkers' tools, and weavers' tools. Any of these tools can be used as your spellcasting focus.<br>
''3rd Level College of Tailoring feature''<br>
Additionally, you have advantage on checks related to knowing about current and past fashions as well as the creation of clothing.<br>
Additionally, you have a natural AC while wearing clothes equal to 10 + your Dexterity Modifier + your Charisma Modifier.


==== Drip ====
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Bards of this College make their own dreamy threads. Starting at 3rd level. you can expend a use of your Bardic Inspiration die to Cast Disguise self as an action without expending a spell slot.<br>
When Disguise Self is cast this way, if you decide to change into something that would be considered fashionable or trendy then the illusory clothes feel real to touch and you gain temporary hit points equal to your Bard level.<br>
You also gain the ability to knit wounds back together.


==== Mend ====
==== Feature ====
Also at 3rd level, you gain the ability to knit wounds back together. As a Bonus Action, you can heal a number of hit points equal to your Bard level to a creature within 5ft of you.<br>
''3rd Level College of Tailoring feature''<br>
You can use this feature a number of times equal to your Charisma Modifier, regaining expended uses at the end of a long rest.
You gain Proficiency in Weaver's Tools
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==== Weaponized Textiles ====
==== Feature ====
At 6th level, you gain the ability to weaponize fashion into a weapon you use against your enemies.<br>
''6th Level College of Tailoring feature''<br>
You learn the Heat Metal spell, it does not count against your spells known and you always have it prepared, you can also cast this spell once per long rest without expending a spell slot or expending material components.<br>
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Additionally, when you cast Heat Metal, you can target fabric or leather.


 
==== Feature ====
==== Interwoven ====
''14th Level College of Tailoring feature''<br>
At 14th level, by spending a minute sewing, you may set a thread around a willing creature, this thread is only visible to you and the other creature and does not break until either you or your target breaks it, you create a separate thread link, you are on separate planes, or you finish a long rest. While active, you both know where the other one is, can communicate telepathically, and you may each cast magic on the other as if you are in touch range.
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== College of Tragedy ==
== College of Tragedy ==