Bard: Difference between revisions

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These bards take their pursuit of muscular perfection seriously, and will often parade their bodies unbidden. What these individuals lack in self-awareness or humility, however, they more than make up for in raw, physical power. After all, confidence fuels the strength of these bards, and this is a quality they have in abundance.  
These bards take their pursuit of muscular perfection seriously, and will often parade their bodies unbidden. What these individuals lack in self-awareness or humility, however, they more than make up for in raw, physical power. After all, confidence fuels the strength of these bards, and this is a quality they have in abundance.  
When they join this college, it is common for bards to adopt pseudonyms that help them play to a crowd.
When they join this college, it is common for bards to adopt pseudonyms that help them play to a crowd.
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==== Bardic Brawn ====
==== Bardic Brawn ====
When you join the College of Machismo at 3rd level, you double down on iron-pumped peacocking. Your hit point maximum increases by 3, and it increases by 1 whenever you gain another level in this class. Further, your unarmed strikes now use a d6 for damage, and by flaunting your physique or muscular prowess, you can make Strength (Intimidation) and Strength (Performance) checks in place of your Charisma (Intimidation) and Charisma (Performance) checks, respectively.<br>
''3rd Level College of Machismo feature''<br>
This degree of self-confidence is its own form of protection. While you aren't wearing armor or wielding a shield, your AC equals 10 + your Strength modifier + your Charisma modifier.
You double down on iron-pumped peacocking. Your Hit Point Maximum increases by 3, and it increases by 1 whenever you gain a Level in this class. Further, your Unarmed Strikes now deal 1d6 Damage.<br>
Also, by flaunting your physique or muscular prowess, you can make Strength (Performance) and Strength (Persuasion) Checks instead of making Charisma (Performance) and Charisma (Persuasion) Checks respectively.<br>
This degree of self-confidence is its own form of protection. While you aren't wearing Armor or wielding a Shield, you have an Unarmored AC of 10 + your Strength Modifier + your Charisma Modifier.
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==== Feat of Strength ====
==== Feat of Strength ====
Also at 3rd level, you learn to draw inspiration from displays of your own physical power. As a bonus action, you can expend one use of your Bardic Inspiration to make a Strength-based melee attack or Strength ability check. This check could involve grappling or shoving a creature, smashing a sturdy object, or jumping an unusually-long distance.<br>
''3rd Level College of Machismo feature''<br>
If your attack lands or your check is successful, you gain temporary hit points equal to the number rolled on the Bardic Inspiration die + half your bard level + your Charisma modifier (minimum of 1).  
You learn to draw inspiration from displays of your own physical power. As a Bonus Action, you can expend one use of your Bardic Inspiration to make a Strength Melee Weapon Attack or make a Strength Ability Check.<br>
If you hit on your Attack or succeed on your Ability Check, you gain Temporary Hit Points equal one roll of your Bardic Inspiration Die + half your Bard Level + your Charisma Modifier.
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==== Tireless Showboating ====
==== Tireless Showboating ====
Starting at 6th level, your drive to impress others allows you to accomplish the positively Heraclean. You gain proficiency in Strength saving throws, and if you can see an ally that can see you, your movement speed isn't reduced by grappling a creature or carrying weights that aren't more than double your normal carrying capacity.<br>
''6th Level College of Machismo feature''<br>
In addition, each turn you can give yourself advantage on one Strength-based attack roll or Strength ability check or saving throw, but only if you can see an ally within 60 feet of you that can see you. If this roll would be affected by disadvantage, you can ignore it.<br>
Your drive to impress others allows you to accomplish the positively Heraclean. You gain Proficiency in Strength Saving Throws. Additionally, if you can see a friendly creature that can see you, you cannot be Slowed.<br>
You can use this feature a number of times equal to your Strength modifier + your Charisma modifier (minimum of once), regaining expended uses when you finish a long rest.
In addition, you can give yourself Advantage on one Strength Attack, Strength Ability Check, or Strength Saving Throw, but only if you can see a friendly creature within 60ft of you that can see you. If this roll would have Disadvantage, you can ignore it.<br>
You can use this feature a number of times equal to your Strength Modifier + your Charisma Modifier, regaining expended uses when you finish a Long Rest.
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==== Center of Attention ====
==== Center of Attention ====
After reaching 14th level, you can strike a vainglorious pose that taunts your enemies and provokes their enmity. Using an action, or using the bonus action granted by your Feat of Strength feature, you can make a Strength (Performance) check contested by the Wisdom (Insight) check of a creature within 60 feet of you that can see you. Creatures that cannot be charmed are unaffected.<br>
''14th Level College of Machismo feature''<br>
If your check is successful, your target becomes enraged by you until the end of your next turn.<br>
You can strike a vainglorious pose that taunts your enemies and provokes their enmity. As a Bonus Action, you can make a Strength (Performance) Check contested by the Wisdom (Insight) Check of a creature within 60ft of you that can see you. Creatures that cannot be Charmed are unaffected.<br>
Enraged creatures cannot make opportunity attacks against creatures other than you, and suffer disadvantage on their attack rolls against creatures other than you. If an enraged creature hits one of your allies with a weapon attack, that ally has resistance to any damage dealt by the attack.
If your Check is successful, the target becomes enraged by you until the end of your next turn.<br>
Creatures enraged in this way cannot make Opportunity Attacks against creatures other than you, and have Disadvantage on Attack Rolls against creatures other than you. If a creature enraged in this way hits a creature friendly to you with an Attack, that creature has Resistance to all Damage dealt by the Attack.
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== College of Mercantilism ==
== College of Mercantilism ==