Bard: Difference between revisions

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The College of Glamor is the home of bards who mastered their craft in the vibrant realm of the Fey Forest or under the tutelage of someone who dwelled there. These bards learn to use their magic to delight and captivate others.<br>
The College of Glamor is the home of bards who mastered their craft in the vibrant realm of the Fey Forest or under the tutelage of someone who dwelled there. These bards learn to use their magic to delight and captivate others.<br>
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and undermine oppressors.
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and undermine oppressors.
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==== Mantle of Inspiration ====
==== Mantle of Inspiration ====
When you join the College of Glamor at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.<br>
''3rd Level College of Glamor Feature''<br>
As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.<br>
You gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a Bonus Action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60ft of you, up to your Charisma Modifier. Each chosen creature gains 5 Temporary Hit Points and can use its Reaction to move up to its Speed without Provoking Opportunity Attacks.
The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.
The number of Temporary Hit Points increases when you reach certain Levels in this class, increasing to 9 at 5th Level, 13 at 10th Level, 17 at 15th Level, and 21 at 20th Level.
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==== Enthralling Performance ====
==== Enthralling Performance ====
Starting at 3rd level, you can charge your performance with seductive, fey magic.
''3rd Level College of Glamor Feature''<br>
If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.<br>
You can charge your performance with enchanting fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience. At the end of the performance, choose a number of creatures within 60ft of you who watched or listened to the entire performance, up to your Charisma Modifier. Each target must succeed on a Wisdom Saving Throw against your Spell Save DC or be Charmed by you. While Charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any Damage, if you Attack it, or if it witnesses you Attacking or Damaging any of its allies.<br>
If a target succeeds on its saving throw, the target has no hint that you tried to charm it. You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Mantle of Majesty ====
==== Mantle of Majesty ====
At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast Command as a bonus action on each of your turns, without expending a spell slot.<br>
''6th Level College of Glamor Feature''<br>
Any creature charmed by you automatically fails its saving throw against the command you cast with this feature. Once you use this feature, you can’t use it again until you finish a long rest.
You gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a Bonus Action you can take on a form of unearthly beauty for 1 minute or until you lose Concentration on the effect. As part of the Bonus Action used to take on this form and as a Bonus Action on subsequent turns, you can can cast the Command Spell as a Bard Spell, without expending a Spell Slot.<br>
Any creature Charmed by you automatically fails its Saving Throw against the casting of the Command Spell you cast with this feature.<br>
Once you use this feature, you can’t use it again until you finish a Long Rest.
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==== Unbreakable Majesty ====
==== Unbreakable Majesty ====
At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.<br>
''14th Level College of Glamor Feature''<br>
In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.<br>
Your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.<br>
You can assume this fierce appearance a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
In addition, as a Bonus Action, you can assume a magically majestic presence for 1 minute or until you are Incapacitated. While you are in this form, when a creature Attacks you for the first time on a turn, that creature must make a Charisma Saving Throw against your Spell Save DC. On a failed Save, that creature can’t Attack you on this turn, and must choose a new target for its Attack, if it cannot choose a new target then the Attack is lost. On a successful Save, the creature can Attack you on this turn, but it has Disadvantage on any Saving Throw it makes against your Spells on your next turn.<br>
You can assume this fierce appearance a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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== College of Lore ==
== College of Lore ==