Bard: Difference between revisions

47 bytes added ,  20:13, 23 November 2022
Line 68: Line 68:
'''Spell Save DC.''' 8 + Your Charisma Modifier + Your Proficiency Bonus<br>
'''Spell Save DC.''' 8 + Your Charisma Modifier + Your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Charisma Modifier + Your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Charisma Modifier + Your Proficiency Bonus<br>
'''Ritual Casting.''' You can cast any prepared spell as a Ritual if it has the Ritual tag.<br>
'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Spellcasting Focus.''' A Musical Instrument<br>
'''Spellcasting Focus.''' A Musical Instrument<br>
'''Spell Learning Method.''' You learn one new spell every even Level and two new spells every odd Level.
'''Spell Learning Method.''' You learn one new Spell every even Level and two new Spells every odd Level.


{| class="wikitable"
{| class="wikitable"
|+ Spells known and spell slots per level
|+ Spells Known and Spell Slots per Level
|-
|-
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
Line 121: Line 121:
==== Bardic Inspiration ====
==== Bardic Inspiration ====
''1st Level Bard Feature''<br>
''1st Level Bard Feature''<br>
You can inspire others through stirring words or music. As a Reaction when you see another creature that can hear or see you within 60ft of you that fails an Attack Roll, Ability Check, or Saving Throw, you can expend a Bardic Inspiration Die, giving that creature a bonus to the roll, equal to one roll of you Bardic Inspiration Die.<br>
You can inspire others through stirring words or music. As a Reaction when you see another creature that can hear or see you within 60ft of you that fails an Attack Roll, Ability Check, or Saving Throw, you can expend a Bardic Inspiration Die, giving that creature a bonus to the Roll equal to one Roll of your Bardic Inspiration Die.<br>
When you see another creature take Damage, you can use your Reaction to expend a Bardic Inspiration Die, healing it a number of Hit Points equal to one roll of your Bardic Inspiration Die.<br>
When you see another creature take Damage, you can use your Reaction to expend a Bardic Inspiration Die, healing that creature a number of Hit Points equal to one roll of your Bardic Inspiration Die.<br>
You can use this feature a number of times equal to your Charisma Modifier + your Proficiency Bonus, and regain any expended uses when you finish a Long Rest.<br>
You can use this feature a number of times equal to your Charisma Modifier + your Proficiency Bonus, regaining expended uses when you finish a Long Rest.<br>
Your Bardic Inspiration Die is a d6, and increases when you reach certain Levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th Level, a d12 at 15th Level, and a d20 at 20th Level.
Your Bardic Inspiration Die is a d6, and increases when you reach certain Levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th Level, a d12 at 15th Level, and a d20 at 20th Level.
<br><br>
<br><br>
Line 129: Line 129:
==== Jack of All Trades ====
==== Jack of All Trades ====
''2nd Level Bard Feature''<br>
''2nd Level Bard Feature''<br>
You add half your Proficiency Bonus, rounded down, to any Ability Check you make that you are not Proficient in or have Expertise in.
You add half your Proficiency Bonus, rounded down, to any Ability Check you make that you are not Proficient in or have Expertise with.
<br><br>
<br><br>


==== Myriad of Songs ====
==== Myriad of Songs ====
''2nd Level Bard Feature''<br>
''2nd Level Bard Feature''<br>
You can learn a set of songs to either heal your wounded allies, deceive your foes, or a myriad of other foes. Choose one of the following Tables, you gain the Spells corresponding to the listed Bard Levels in that Table, they count as Bard Spells for you, are always Prepared, and do not count against your Spells Known. At DM discretion, Spells on certain Tables can be swapped for other Spells.
You can learn a set of songs to either heal your wounded allies, deceive your foes, or a myriad of other foes. Choose one of the following tables, you gain the Spells corresponding to the listed Bard Levels in that table, they count as Bard Spells for you, are always Prepared, and do not count against your Spells Known. At DM discretion, Spells on certain Tables can be swapped for other Spells.


{| class="wikitable"
{| class="wikitable"
Line 315: Line 315:
==== Bard College ====
==== Bard College ====
''3rd, 6th, and 14th Level Bard Feature''<br>
''3rd, 6th, and 14th Level Bard Feature''<br>
You delve into the advanced techniques of a bard college of your choice.
You choose one of the Bard Colleges in the table below who's advanced techniques you delve into.
<br><br>
<br><br>


Line 335: Line 335:
==== Font of Inspiration ====
==== Font of Inspiration ====
''5th Level Bard Feature''<br>
''5th Level Bard Feature''<br>
Your well of inspiration increases. Whenever you roll a 1 on your Bardic Inspiration Die, you do not expend a use of your Bardic Inspiration.
Your well of inspiration increases. Whenever you roll a 1 on a Bardic Inspiration Die, you do not expend a use of your Bardic Inspiration feature.
<br><br>
<br><br>


==== Countercharm ====
==== Countercharm ====
''6th Level Bard Feature''<br>
''6th Level Bard Feature''<br>
You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an Action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30ft of you have Advantage on Saving Throws against being Charmed or Frightened. A creature must be able to hear or see you to gain this benefit. The performance ends early if you are Incapacitated or end it as a Free Action.
You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an Action, you can start a performance that lasts until the end of your next turn. During that time, you and any creatures of your choice within 30ft of you have Advantage on Saving Throws against being Charmed or Frightened. A creature must be able to hear or see you to gain this benefit. The performance ends early if you are Incapacitated or you end it as a Free Action.
<br><br>
<br><br>


==== Magical Secrets ====
==== Magical Secrets ====
''10th, 14th, and 18th Level Bard Feature''<br>
''10th, 14th, and 18th Level Bard Feature''<br>
You have explored magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes spell list. A spell you choose must be of a level you can cast, or a Cantrip.<br>
You have explored magical knowledge from a wide spectrum of disciplines. Choose two Spells from any Spell List. A Spell you choose must be of a Level you can cast, or a Cantrip.<br>
The chosen spells count as Bard spells for you, are always prepared, and do not count against your number of Spells known.
The chosen Spells count as Bard Spells for you, are always Prepared, and do not count against your number of Spells Known.
<br><br>
<br><br>


Line 356: Line 356:
==== Superior Inspiration ====
==== Superior Inspiration ====
''20th Level Bard Feature''<br>
''20th Level Bard Feature''<br>
Your well of inspiration grows limitless. You have an unlimited amount of uses for Bardic Inspiration.
Your well of inspiration grows limitless. You have an unlimited amount of uses for Bardic Inspiration feature.
<br><br>
<br><br>