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==== Hoarded Spells ==== | |||
Whenever you finish a | ''1st Level Treasure Bound Soul Feature''<br> | ||
You learn additional Spells when you reach certain Levels in this class, as shown on the Hoarded Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br> | |||
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or a Divination Spell from the Sorcerer, Warlock, or Wizard Spell List. | |||
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==== Worth Its Weight ==== | |||
''1st Level Treasure Bound Soul Feature''<br> | |||
You can transform your foes into solid equity. When you reduce a creature to 0 Hit Points with a Spell of 1st Level or higher, you can use your Reaction to transform that creature into a statue made of an equal weight of copper.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. the value of the transformation increases when you reach higher Levels in this class, at 6th Level the creature transforms into silver, at 14th Level into gold, and at 18th Level into platinum.<br> | |||
'''All that Glitters.''' Also at 1st level, you can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an attack or harmful spell, you can use your reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the creature becomes charmed by you until the end of your next turn, and must choose a new target or lose the attack or spell. While the creature is charmed in this way, it can’t willingly move away from you.<br> | '''All that Glitters.''' Also at 1st level, you can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an attack or harmful spell, you can use your reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the creature becomes charmed by you until the end of your next turn, and must choose a new target or lose the attack or spell. While the creature is charmed in this way, it can’t willingly move away from you.<br> |