Sorcerer: Difference between revisions

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'''Storming Spells.''' At 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Storming Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.<br>
==== Storming Spells ====
Whenever you finish a long rest, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
''1st Level Storming Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Storming Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Storming Spells
|+ Storming Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Thunderwave, Witchbolt
| 1st || (Absorb Elements, Feather Fall, Fog Cloud, Magnify Gravity, Thunderwave, Witchbolt)
|-
|-
| 3rd || Jolt of Pain, Shatter
| 3rd || (Earthbind, Gale Weapons Gust of Wind, Jolt of Pain, Shatter, Sky Write, Warding Wind)
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| 5th || Call Lightning, Thunder Step
| 5th || (Call Lightning, Fly, Lightning Bolt, Thunder Step, Wind Wall)
|-
|-
| 7th || Ice Storm, Storm Sphere
| 7th || (Cyclone, Destructive Resonance, Freedom of Movement, Gravity Sinkhole, Storm Sphere, Wind Funnel)
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|-
| 9th || Control Winds, Destructive Wave
| 9th || (Blazing Thunderbolt Strike, Control Winds, Destructive Wave, Fingers of Lightning, Sonic Boom)
|}
|}
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'''Wind Speaker.''' The arcane magic you command is infused with elemental air. You can speak, read, and write Elemental. If you already know Elemental you learn proto-Elemental, if you already have it, you learn another language.
==== Wind Speaker ====
''1st Level Storming Soul Feature''<br>
The arcane magic you command is infused with elemental air. You can speak, read, and write Elemental. If you already know Elemental.
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'''Tempestuous Magic.''' Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
==== Tempestuous Magic ====
''1st Level Storming Soul Feature''<br>
As a Bonus Action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a Spell of 1st Level or higher. Doing so allows you to Fly up to 10ft without provoking Opportunity Attacks.
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'''Heart of the Storm.''' At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.
==== Heart of the Storm ====
''6th Level Storming Soul Feature''<br>
You gain Resistance to Lightning and Thunder Damage.<br>
In addition, whenever you start casting a Spell of 1st Level or higher that deals Lightning or Thunder Damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10ft of you to take Lightning or Thunder Damage (your choice) equal to half your Sorcerer Level.
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'''Storm Guide.''' At 6th level, you gain the ability to subtly control the weather around you.
==== Storm Guide ====
If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.
''6th Level Storming Soul Feature''<br>
If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the speed of the wind.
You gain the ability to subtly control the weather around you.<br>
If it is raining, you can use an Action to cause the rain to stop falling in a 20ft Moving Emanation. You can end this effect as a Free Action.<br>
If it is windy, you can use a Bonus Action each round to choose the direction that the wind blows in a 100ft Moving Emanation. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the speed of the wind.
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'''Storm’s Fury.''' Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
==== Storm’s Fury ====
''14th Level Storming Soul Feature''<br>
When you are hit by a Melee Attack, you can use your Reaction to deal Lightning Damage to the attacker equal to your Sorcerer Level. The attacker must also make a Strength Saving Throw against your Spell Save DC. On a failed Save, the attacker is pushed in a straight line up to 20ft away from you and is knocked Prone.
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'''Wind Soul.''' At 18th level, you gain immunity to lightning and thunder damage.
==== Wind Soul ====
You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. You can reduce your flying speed this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
''18th Level Storming Soul Feature''<br>
You gain Immunity to Lightning and Thunder Damage, you also cannot be Deafened.<br>
You also gain a Flying Speed of 60ft. As an Action, you can reduce your Flying Speed to 30ft for 1 hour and choose a number of creatures within 30ft of you equal to 3 + your Charisma Modifier. The chosen creatures gain a Flying Speed of 30ft for 1 hour. You can reduce your Flying Speed this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
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