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== Draconic Soul == | == Draconic Soul == | ||
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. | Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. | ||
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'' | ==== Draconic Spells ==== | ||
Whenever you finish a | ''1st Level Draconic Soul Feature''<br> | ||
You learn additional Spells when you reach certain Levels in this class, as shown on the NAME Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br> | |||
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an Abjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List. | |||
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==== Dragon Ancestor ==== | |||
You can speak, read, and write Draikyaan. Additionally, whenever you make a Charisma | ''1st Level Draconic Soul Feature''<br> | ||
You choose one type of dragon as your ancestor. The Damage Type associated with each dragon is used by features you gain later:<br> | |||
Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Fire), White (Cold).<br> | |||
You can speak, read, and write Draikyaan. Additionally, whenever you make a Charisma Check when interacting with Dragons, your Proficiency Bonus is doubled if it applies to the Check. | |||
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'' | ==== Draconic Resilience ==== | ||
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing | ''1st Level Draconic Soul Feature''<br> | ||
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. Your Hit Point Maximum increases by 1 and increases by 1 again whenever you gain a Level in this class.<br> | |||
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing Armor, your AC equals 13 + your Dexterity Modifier. | |||
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==== Elemental Affinity ==== | |||
''6th Level Draconic Soul Feature''<br> | |||
When you cast a Spell that deals Damage of the type you chose with your Draconic Ancestor feature, you can add your Charisma Modifier to one Damage Roll of that Spell.<br> | |||
Additionally, you gain Resistance to the Damage Type you chose from your Draconic Ancestor feature. | |||
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==== Dragon Wings ==== | |||
''14th Level Draconic Soul Feature''<br> | |||
You can use a Bonus Action to manifest a pair of draconic wings from your back. While the wings are present, you have a Flying Speed of 30ft. The wings last until you’re Incapacitated, you fall Unconscious, or you dismiss them as a Bonus Action. | |||
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'' | ==== Draconic Presence ==== | ||
''18th Level Draconic Soul Feature''<br> | |||
You can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or terrified. As an Action, you can spend 5 Sorcery Points to draw on this power and exude an Aura of Awe or Fear (your choice) which is 60ft Moving Emanation. For 1 minute or until you lose your Concentration, every creature of your choice that starts its turn in this aura must succeed on a Wisdom Saving Throw, on a failed Save, the creature is Charmed by you (if you chose Awe) or Frightened of you (if you chose Fear) until the Aura ends. A creature that succeeds on this Saving Throw is Immune to your Aura for 24 hours. | |||
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== Resonant Soul == | |||
Your innate magic comes from the vibrations, oscillations, and frequencies that the world produces. You have always had a keen sense of how the world, and everything within it, is always in constant motion. The pattern of the weave, the way of which people speak, the rhythm of magic, all of it come together in a rhythm, a beat, a vibration, an oscillation, or a frequency, and you have the innate ability to hear and feel those subtle vibrations and frequencies that make up the entirety of the universe. Perhaps you were musically inclined as a child or could hear ringing when natural disasters were to occur, but regardless of your background, your innate magic grows and you can attune yourself to these vibrations around you to better alter the weave and magic itself | Your innate magic comes from the vibrations, oscillations, and frequencies that the world produces. You have always had a keen sense of how the world, and everything within it, is always in constant motion. The pattern of the weave, the way of which people speak, the rhythm of magic, all of it come together in a rhythm, a beat, a vibration, an oscillation, or a frequency, and you have the innate ability to hear and feel those subtle vibrations and frequencies that make up the entirety of the universe. Perhaps you were musically inclined as a child or could hear ringing when natural disasters were to occur, but regardless of your background, your innate magic grows and you can attune yourself to these vibrations around you to better alter the weave and magic itself | ||