Sorcerer: Difference between revisions

57 bytes added ,  19:10, 21 November 2022
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=== Clockwork Soul ===
=== Clockwork Soul ===
The cosmic force of order has suffused you with magic. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system.
The cosmic force of order has suffused you with magic. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system.
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==== Clockwork Spells ====
==== Clockwork Spells ====
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| 9th || Greater Restoration, Wall of Force
| 9th || Greater Restoration, Wall of Force
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==== Restore Balance ====
==== Restore Balance ====
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Your connection to absolute order allows you to equalize chaotic moments. When a creature you can see within 60ft of you is about to roll a d20 with Advantage or Disadvantage, you can use your Reaction to prevent the roll from being affected by both Advantage and Disadvantage.<br>
Your connection to absolute order allows you to equalize chaotic moments. When a creature you can see within 60ft of you is about to roll a d20 with Advantage or Disadvantage, you can use your Reaction to prevent the roll from being affected by both Advantage and Disadvantage.<br>
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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==== Clockwork Sorcery ====
==== Clockwork Sorcery ====
''6th Level Clockwork Soul Feature''<br>
''6th Level Clockwork Soul Feature''<br>
When you cast any Spell of 1st Level or higher from your Clockwork Spells, you can cast it by expending a Spell Slot as normal or by spending a number of Sorcery Points equal to the Spell’s Level. If you cast the spell using Sorcery Points and it has a Duration greater than Instant, you can use a Bonus Action after the Spell is cast to change the target or point of origin for the spell to effect. You can upcast Spells you cast with Sorcery Points from this feature, but only up to 5th Level.  
When you cast any Spell of 1st Level or higher from your Clockwork Spells, you can cast it by expending a Spell Slot as normal or by spending a number of Sorcery Points equal to the Spell’s Level. If you cast the spell using Sorcery Points and it has a Duration greater than Instant, you can use a Bonus Action after the Spell is cast to change the target or point of origin for the spell to effect. You can upcast Spells you cast with Sorcery Points from this feature, but only up to 5th Level.
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==== Trance of Order ====
==== Trance of Order ====
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*Whenever you make an Attack Roll, an Ability Check, or a Saving Throw, you can treat a Roll of 9 or lower on the d20 as a 10.
*Whenever you make an Attack Roll, an Ability Check, or a Saving Throw, you can treat a Roll of 9 or lower on the d20 as a 10.
Once you use this Bonus Action, you can’t use it again until you finish a Long Rest, unless you spend 5 Sorcery Points to use it again.
Once you use this Bonus Action, you can’t use it again until you finish a Long Rest, unless you spend 5 Sorcery Points to use it again.
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==== Clockwork Cavalcade ====
==== Clockwork Cavalcade ====
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*Every Spell of 6th Level or lower ends on creatures and objects of your choice in the Cube.
*Every Spell of 6th Level or lower ends on creatures and objects of your choice in the Cube.
Once you use this Action, you can’t use it again until you finish a Long Rest, unless you spend 7 Sorcery Points to use it again.
Once you use this Action, you can’t use it again until you finish a Long Rest, unless you spend 7 Sorcery Points to use it again.
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=== Desert Soul WIP ===
=== Desert Soul WIP ===