Sorcerer: Difference between revisions

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An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the Far Realm. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might?<br>
An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the Far Realm. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might?<br>
As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness?
As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness?
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==== Psionic Spells ====
==== Psionic Spells ====
''1st Level Aberrant Soul Feature''<br>
''1st Level Aberrant Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Divination or an Enchantment Spell from the Sorcerer, Warlock, or Sizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Divination or an Enchantment Spell from the Sorcerer, Warlock, or Wizard Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Psionic Spells
|+ Psionic Spells
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| 1st || Arms of Darkness, Dissonant Whispers
| 1st || Arms of Darkness, Dissonant Whispers
|-
|-
| 3rd || Calm Emotions, Detect Thoughts (Enthrall, Mind Spike, Mind Whip)
| 3rd || Calm Emotions, Detect Thoughts
|-
|-
| 5th || Hungering Darkness, Sending (Ally Across Time, Anticipate Thoughts, Alone, Barrow Haze, Call The Void, Dream Reality)
| 5th || Hungering Darkness, Sending
|-
|-
| 7th || Black Tentacles (Aura of Doom, Psychic Lance, Shadow of Moil, Solipsism)
| 7th || Black Tentacles, Hallucinatory Terrain
|-
|-
| 9th || Telepathic Bond, Telekinesis (Claim Identity, Synaptic Static, Temporal Shunt)
| 9th || Telepathic Bond, Telekinesis
|}
|}
<br><br>


==== Telepathic Speech ====
==== Telepathic Speech ====
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The telepathic connection lasts for a number of minutes equal to your Sorcerer Level. It ends early if you are Incapacitated, fall Unconscious, or you use this ability to form a connection with a different creature.<br>
The telepathic connection lasts for a number of minutes equal to your Sorcerer Level. It ends early if you are Incapacitated, fall Unconscious, or you use this ability to form a connection with a different creature.<br>
You also learn the Mind Sliver Cantrip as a Sorcerer Spell which does not count against your number of Cantrips known.
You also learn the Mind Sliver Cantrip as a Sorcerer Spell which does not count against your number of Cantrips known.
<br><br>


==== Psionic Sorcery ====
==== Psionic Sorcery ====
''6th Level Aberrant Soul Feature''<br>
''6th Level Aberrant Soul Feature''<br>
When you cast any spell of 1st Level or higher from your Psionic Spells, you can cast it by expending a Spell Slot as normal or by spending a number of Sorcery Points equal to the Spell’s Level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic Components, and it requires no Material Components, unless they are consumed by the spell. You can upcast Spells using this feature, but only up to 5th Level.
When you cast any spell of 1st Level or higher from your Psionic Spells, you can cast it by expending a Spell Slot as normal or by spending a number of Sorcery Points equal to the Spell’s Level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic Components, and it requires no Material Components, unless they are consumed by the spell. You can upcast Spells using this feature, but only up to 5th Level.
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==== Psychic Defenses ====
==== Psychic Defenses ====
''6th Level Aberrant Soul Feature''<br>
''6th Level Aberrant Soul Feature''<br>
You gain Resistance to Psychic Damage, and you have Advantage on Saving Throws against being Charmed or Frightened.
You gain Resistance to Psychic Damage, and you have Advantage on Saving Throws against being Charmed or Frightened.
<br><br>


==== Aberrant Form ====
==== Aberrant Form ====
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*You gain a Swimming Speed equal to twice your Walking Speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing.
*You gain a Swimming Speed equal to twice your Walking Speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing.
*Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5ft of movement to escape from non-magical Restraints or being Grappled.
*Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5ft of movement to escape from non-magical Restraints or being Grappled.
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==== Warping Implosion ====
==== Warping Implosion ====
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You can unleash your aberrant power as a space-warping anomaly. As an Action, you can teleport to an unoccupied space you can see within 120ft of you. Immediately after you disappear, each creature within 30ft of the space you left must make a Strength Saving Throw against your Spell Save DC. On a failed Save, a creature takes 3d10 Force Damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. On a successful Save, the creature takes half as much Damage and isn’t pulled.<br>
You can unleash your aberrant power as a space-warping anomaly. As an Action, you can teleport to an unoccupied space you can see within 120ft of you. Immediately after you disappear, each creature within 30ft of the space you left must make a Strength Saving Throw against your Spell Save DC. On a failed Save, a creature takes 3d10 Force Damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. On a successful Save, the creature takes half as much Damage and isn’t pulled.<br>
Once you use this feature, you can’t do so again until you finish a Long Rest, unless you spend 5 Sorcery Points to use it again.
Once you use this feature, you can’t do so again until you finish a Long Rest, unless you spend 5 Sorcery Points to use it again.
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=== Clockwork Soul ===
=== Clockwork Soul ===