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*If a creature within 5ft of you hits you with a Melee Attack, that creature takes 1d4 Magical Piercing Damage. The first time a creature takes this Damage on a turn, its Speed is reduced by 10ft until the end of its next turn.<br> | *If a creature within 5ft of you hits you with a Melee Attack, that creature takes 1d4 Magical Piercing Damage. The first time a creature takes this Damage on a turn, its Speed is reduced by 10ft until the end of its next turn.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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==== One With The Waves ==== | |||
''3rd Level Barrier's League Feature''<br> | |||
You become attuned to the seas from which you draw your power from. You gain the ability to breathe underwater and you gain a Swimming Speed equal to your Walking Speed. | |||
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==== Expel Toxin ==== | ==== Expel Toxin ==== | ||
'' | ''7th Level Barrier's League Feature''<br> | ||
You take on the natural healing properties of coral, and can use it to expel yourself of poisons. When you use your Second Wind while your Mantle of Coral is active, your Armor deals an additional 1d6 Poison Damage until the end of your next turn, and you become cured of one Disease or Poison affecting you. | You take on the natural healing properties of coral, and can use it to expel yourself of poisons. When you use your Second Wind while your Mantle of Coral is active, your Armor deals an additional 1d6 Poison Damage until the end of your next turn, and you become cured of one Disease or Poison affecting you. | ||
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''7th Level Barrier's League Feature''<br> | ''7th Level Barrier's League Feature''<br> | ||
You can draw upon the light of the sun to nourish and sustain yourself. If you spend 1 hour in bright sunlight, you regain Hit Points equal to your Constitution Modifier, and gain enough nourishment to sustain yourself for one day. | You can draw upon the light of the sun to nourish and sustain yourself. If you spend 1 hour in bright sunlight, you regain Hit Points equal to your Constitution Modifier, and gain enough nourishment to sustain yourself for one day. | ||
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