4,244
edits
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| 15-16 || The floor within 60ft of you turns to knee deep custard until your Rage ends, any creature that did not move at least 10ft on its turn is Restrained and must make a Strength Saving Throw at the start of each of its turns to move again. | | 15-16 || The floor within 60ft of you turns to knee deep custard until your Rage ends, any creature that did not move at least 10ft on its turn is Restrained and must make a Strength Saving Throw at the start of each of its turns to move again. | ||
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| 17-18 || At the start of each of your turns until your Rage ends, you cast the Sleep | | 17-18 || At the start of each of your turns until your Rage ends, you cast the Sleep Spell centered on yourself with your Current Hit Points being the number of Hit Points effected. | ||
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| 19-20 || A 30ft snowstorm centered on you whips up until your Rage ends, at the start of each of your turns, all creatures in the area must make a Constitution Saving Throw or suffer one level of Exhaustion, the area is also Heavily Obscured. | | 19-20 || A 30ft snowstorm centered on you whips up until your Rage ends, at the start of each of your turns, all creatures in the area must make a Constitution Saving Throw or suffer one level of Exhaustion, the area is also Heavily Obscured. | ||
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| 83-84 || You can create at infinite amount of silk rope by pulling it out of your sleeve until your Rage ends. | | 83-84 || You can create at infinite amount of silk rope by pulling it out of your sleeve until your Rage ends. | ||
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| 85-86 || At the start of each of your turns until your Rage ends, you cast the Minute Meteors | | 85-86 || At the start of each of your turns until your Rage ends, you cast the Minute Meteors Spell centered on yourself, using Constitution for your Spellcasting Ability. | ||
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| 87-88 || You grow feathered wings until your Rage ends, granting you a Flying Speed equal to two times your Walking Speed. | | 87-88 || You grow feathered wings until your Rage ends, granting you a Flying Speed equal to two times your Walking Speed. | ||
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| 91-92 || Your skeleton becomes adamant until your Rage ends, causing you to become Immune to Critical Hits. | | 91-92 || Your skeleton becomes adamant until your Rage ends, causing you to become Immune to Critical Hits. | ||
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| 93-94 || Until your Rage ends, you cast the Lightning Bolt | | 93-94 || Until your Rage ends, you cast the Lightning Bolt Spell in a random direction at the start of each of your turns using Constitution as your Spellcasting Modifier. | ||
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| 95-96 || Your Weapon becomes filled with energy until your Rage ends, it makes a loud humming noise and deals an additional 2d6 Radiant Damage. | | 95-96 || Your Weapon becomes filled with energy until your Rage ends, it makes a loud humming noise and deals an additional 2d6 Radiant Damage. |