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You gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one. | You gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one. | ||
*'''Bear.''' The power of the bear makes you unable to be ignored. While Raging, any hostile creature within 5ft of you has Disadvantage on Attack Rolls against targets other than you. An enemy is immune to this effect if it can’t see or hear you or if it can’t be Frightened. | *'''Bear.''' The power of the bear makes you unable to be ignored. While Raging, any hostile creature within 5ft of you has Disadvantage on Attack Rolls against targets other than you. An enemy is immune to this effect if it can’t see or hear you or if it can’t be Frightened. | ||
*'''Chimera.''' The power of the chimera nullifies nearby magic. While Raging, if you are targeted by a | *'''Chimera.''' The power of the chimera nullifies nearby magic. While Raging, if you are targeted by a Spell, you can use your Reaction to immediately move up to your Speed. If you end your movement within 5ft of the caster of the Spell, the caster must succeed on a Constitution Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus, on a failure, the Spell is not cast and the caster loses the Action used to case the Spell, the caster also takes Bludgeoning Damage equal to 1d12 + your Strength Modifier. On a successful Save, the Spell is cast and the caster takes half Damage. | ||
*'''Eagle.''' The flight of the eagle manifests in you. While Raging, you have a Flying Speed equal to your Walking Speed. | *'''Eagle.''' The flight of the eagle manifests in you. While Raging, you have a Flying Speed equal to your Walking Speed. | ||
*'''Elk.''' The swiftness of the elk topples your foes. While Raging, you can use a Bonus Action during your movement to pass through the space of a Large or smaller creature. That creature must succeed on a Strength Saving Throw with a DC 8 + your Strength Modifier + your Proficiency Bonus or be knocked Prone and take Bludgeoning Damage equal to 1d12 + your Strength Modifier, on a successful Save the target is not knocked Prone and takes half Damage. | *'''Elk.''' The swiftness of the elk topples your foes. While Raging, you can use a Bonus Action during your movement to pass through the space of a Large or smaller creature. That creature must succeed on a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus or be knocked Prone and take Bludgeoning Damage equal to 1d12 + your Strength Modifier, on a successful Save the target is not knocked Prone and takes half Damage. | ||
*'''Hydra.''' The many heads of the hydra begin to fill you with relentless fury. While Raging, if you attack at least two different creatures when you take the Attack action, you can make one additional Melee Weapon Attack as a Bonus Action. | *'''Hydra.''' The many heads of the hydra begin to fill you with relentless fury. While Raging, if you attack at least two different creatures when you take the Attack action, you can make one additional Melee Weapon Attack as a Bonus Action. | ||
*'''Sphinx.''' The magic of the sphinx allows you to travel quickly through the battlefield. While Raging, you can use your Action to magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. When you appear in the targeted space, you can make one melee weapon attack against a creature within your reach as a bonus action. | *'''Sphinx.''' The magic of the sphinx allows you to travel quickly through the battlefield. While Raging, you can use your Action to magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. When you appear in the targeted space, you can make one melee weapon attack against a creature within your reach as a bonus action. |