Sorcerer: Difference between revisions

49 bytes added ,  23:07, 20 November 2022
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== Sorcerer ==
== Sorcerer ==
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.<br>
 
Long hair whipped by a conjured wind, a leonin spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out from him in a mighty blast of lightning.<br>
Long hair whipped by a conjured wind, a leonin spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out from him in a mighty blast of lightning.
Crouching behind a stalagmite, a Goliath points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.<br>
 
Crouching behind a stalagmite, a Goliath points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.
 
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.


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'''Class Information.'''
=== Class Information ===
:'''Hit Dice.''' 1d6 per sorcerer level
'''Hit Dice.''' 1d6 per Sorcerer Level.<br>
:'''1st Level Hitpoints.''' 6 + your Constitution modifier
'''1st Level Hitpoints.''' 6 + your Constitution Modifier.<br>
:'''Higher Level Hitpoints.''' 1d6 (or4) + your Constitution modifier per sorcerer level after 1st
'''Higher Level Hitpoints.''' 1d6 (or 4) + your Constitution Modifier per Sorcerer Level after 1st.<br>
:'''Armor Proficiencies.''' None
'''Armor Proficiencies.''' None.<br>
:'''Weapon Proficiencies.''' Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows
'''Weapon Proficiencies.''' Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows.<br>
:'''Tool Proficiencies.''' None
'''Tool Proficiencies.''' None.<br>
:'''Saving Throw Proficiencies.''' Constitution and Charisma
'''Saving Throw Proficiencies.''' Constitution and Charisma.<br>
:'''Skill Proficiencies.''' Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
'''Skill Proficiencies.''' Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.<br>
:'''Equipment.''' A Simple Weapon, an Arcane Focus, an Equipment Pack, and two Daggers.
'''Equipment.''' A Simple Weapon, an Arcane Focus, an Equipment Pack, and two Daggers.
<br><br>
 
==== Spellcasting ====
''1st Level Sorcerer Feature.''
'''Spellcasting Ability.''' Charisma<br>
'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' your Charisma Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' An Arcane Focus<br>
'''Spell Learning Method.''' You learn one new spell every Level.


'''Spellcasting.''' You gain the ability to cast spells at level 1
:'''Spellcasting Ability.''' Charisma
:'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Charisma Modifier
:'''Spell Attack Bonus.''' Proficiency Bonus + Your Charisma Modifier
:'''Spellcasting Focus.''' An Arcane Focus
:'''Spell Learning Method.''' You learn one new spell every level.
{| class="wikitable"
{| class="wikitable"
|+ Spells known and spell slots per level
|+ Spells known and spell slots per level
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|}
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'''Sorcerous Origin.''' At 1st level, choose a sorcerous origin, which describes the source of your innate magical power. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
==== Sorcerous Origin ====
''1st, 6th, 14th, and 18th Level Sorcerer Feature''<br>
You choose one of the Sorcerous Origins in the table below that describes the source of your innate magical power.


'''Font of Magic.''' At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
==== Font of Magic ====
You can have a maximum number of Sorcery Points equal to your level and regain Sorcery Points up to your maximum at the end of a long rest.
''2nd Level Sorcerer Feature''<br>
You can also, as a bonus action, transform Sorcery Points into Spell Slots up to fifth level that you can cast, these Spell Slots last until you finish a long rest. The following table indicates how many points each spell slot costs.
You tap into a deep wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.<br>
You have a number of Sorcery Points equal to your Level and regain all expended Sorcery Points when you finish a Long Rest.<br>
You can also, as a Bonus Action, transform Sorcery Points into Spell Slots up to 5th level that you can cast, these Spell Slots last until you finish a Long Rest. The following table indicates how many Sorcery Points each spell slot costs.
{| class="wikitable"
{| class="wikitable"
|+ Font of Magic
|+ Font of Magic
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| 5th || 7
| 5th || 7
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You can also, as a bonus action, transform spell slots into Sorcery Points. When you do this, you expend a Spell Slot and then gain a number of Sorcery Points equal to the Spell Slot’s level.
You can also, as a Bonus Action, transform Spell Slots into Sorcery Points. When you do this, you expend a Spell Slot and then gain a number of Sorcery Points equal to the Spell Slot’s level.


'''Metamagic.''' At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. Whenever you gain a level in this class you can replace one of the Metamagic options you gained from this feature with one you could have learned.
'''Metamagic.''' At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. Whenever you gain a level in this class you can replace one of the Metamagic options you gained from this feature with one you could have learned.