4,244
edits
Line 8: | Line 8: | ||
:'''Languages.''' High-Speech and one other language of your choice | :'''Languages.''' High-Speech and one other language of your choice | ||
:'''Equipment.''' A Holy Symbol, 5 Sticks of Incense, Vestments, Common Clothes, and 15GP | :'''Equipment.''' A Holy Symbol, 5 Sticks of Incense, Vestments, Common Clothes, and 15GP | ||
:'''Shelter of the Faithful.''' As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your faith. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) with a modest lifestyle. | :'''Shelter of the Faithful.''' As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your faith. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) with a modest lifestyle. | ||
:You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. | :You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. | ||
Line 19: | Line 20: | ||
:'''Languages:''' Two of your choice | :'''Languages:''' Two of your choice | ||
:'''Equipment:''' A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp | :'''Equipment:''' A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp | ||
:'''Linguist.''' You can communicate with humanoids who don’t speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures—enough to communicate on a rudimentary level. | :'''Linguist.''' You can communicate with humanoids who don’t speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures—enough to communicate on a rudimentary level. | ||
Line 31: | Line 32: | ||
:'''Languages:''' One of your choice | :'''Languages:''' One of your choice | ||
:'''Equipment:''' A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp | :'''Equipment:''' A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp | ||
:'''Historical Knowledge.''' When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, ìqáalìe, or some other known race. In addition, you can determine the monetary value of art objects more than an Age old. | :'''Historical Knowledge.''' When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, ìqáalìe, or some other known race. In addition, you can determine the monetary value of art objects more than an Age old. | ||
:You also have advantage on Intelligence (History) in relation to history that is more than an Age old. | :You also have advantage on Intelligence (History) in relation to history that is more than an Age old. |