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== Psi Warrior's League == | == Psi Warrior's League == | ||
Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many Kalashtari and Gem | Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many Kalashtari and Gem Dragonwrought train to become such warriors.<br> | ||
As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind’s power as both weapon and shield. | As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind’s power as both weapon and shield. | ||
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==== Psionic Power ==== | ==== Psionic Power ==== | ||
''3rd Level Psi Warrior's League Feature''<br> | ''3rd Level Psi Warrior's League Feature''<br> | ||
You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy | You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy Dice, which are each a d6. You have a number of these dice equal to twice your Proficiency Bonus, and they are expended to fuel various psionic powers you have, which are detailed below.<br> | ||
You regain all expended Psionic Energy Dice when you finish a Long Rest. In addition, as an Action you can regain all expended Psionic Energy Dice once per Long Rest.<br> | |||
When you reach certain | When you reach certain Levels in this class, the size of your Psionic Energy Dice increases: at 5th Level (d8), 11th Level (d10), and 17th Level (d12). The powers below use your Psionic Energy Dice: | ||
*'''Protective Field.''' When you or another creature you can see within 30ft of you takes Damage, you can use your Reaction to expend one Psionic Energy Die, reducing the Damage taken by one roll of you Psionic Energy Die + your Intelligence Modifier, as you create a momentary shield of telekinetic force. | |||
*'''Psionic Strike.''' You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30ft of you with a Weapon Attack, you can expend one Psionic Energy Die, dealing Force Damage to the target of the Attack equal to one roll of your Psionic Energy Die + your Intelligence Modifier. | |||
*'''Telekinetic Movement.''' You can move an object or a creature with your mind. As an Action, you target one loose object that is Large or smaller or one willing creature within 30ft of you that you can see, you can move it up to 30ft to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. You can expend a Psionic Energy die to use the Action again if you have no uses left. | |||
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==== Telekinetic Adept ==== | ==== Telekinetic Adept ==== | ||
''7th Level Psi Warrior's League Feature''<br> | ''7th Level Psi Warrior's League Feature''<br> | ||
You have mastered new ways to use your telekinetic abilities | You have mastered new ways to use your telekinetic abilities in the following ways: | ||
*'''Psi-Powered Leap.''' As a Bonus Action, you can propel your body with your mind. You gain a Flying Speed equal to twice your Walking Speed until the end of the current turn. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, you can spend a Psionic Energy Die to use this Bonus Action if you have no uses remaining. | |||
:'''Telekinetic Thrust.''' When you deal | :'''Telekinetic Thrust.''' When you deal Damage to a target with your Psionic Strike, you can force the target to make a Strength Saving Throw with a DC of 8 + your Intelligence Modifier + your Proficiency Bonus. On a failed Save, the target is knocked Prone and is pushed up to 10ft in any horizontal direction of your choice. | ||
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==== Guarded Mind ==== | ==== Guarded Mind ==== | ||
''10th Level Psi Warrior's League Feature''<br> | ''10th Level Psi Warrior's League Feature''<br> | ||
The psionic energy flowing through you has bolstered your mind. You | The psionic energy flowing through you has bolstered your mind. You gain Resistance to Psychic Damage.<br> | ||
Additionally, you can expend a Psionic Energy Die on your turn to end the Charmed and Frightened Conditions on yourself. | |||
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==== Bulwark of Force ==== | ==== Bulwark of Force ==== | ||
''15th Level Psi Warrior's League Feature''<br> | ''15th Level Psi Warrior's League Feature''<br> | ||
You can shield yourself and others with telekinetic force. As a | You can shield yourself and others with telekinetic force. As a Bonus Action, you can choose a number of creatures equal to your Intelligence Modifier within 30ft of you. Each of the chosen creatures is protected by 1/2 Cover for 1 minute or until you’re Incapacitated. Once you use this feature, you cannot use it until you finish a Long Rest, unless you expend a Psionic Energy Die to use it again. | ||
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==== Telekinetic Master ==== | ==== Telekinetic Master ==== | ||
''18th Level Psi Warrior's League Feature''<br> | ''18th Level Psi Warrior's League Feature''<br> | ||
Your ability to move creatures and objects with your mind is matched by few. You can cast the | Your ability to move creatures and objects with your mind is matched by few. You can cast the Telekinesis spell, requiring no components, using Intelligence as your Spellcasting Ability. On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make a single Weapon Attack as a Bonus Action. Once you cast the spell with this feature, you can’t do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again. | ||
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