Fighter: Difference between revisions

178 bytes removed ,  19:37, 20 November 2022
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''3rd Level Battle Master's League Feature''<br>
''3rd Level Battle Master's League Feature''<br>
You learn maneuvers that are fueled by special dice called superiority dice.
You learn maneuvers that are fueled by special dice called superiority dice.
*'''Maneuvers.''' You learn three maneuvers of your choice, which are detailed at the end of this subclass. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.<br>
*'''Maneuvers.''' You learn three Maneuvers of your choice, which are detailed at the end of this subclass. Many Maneuvers enhance an attack in some way. You can use only one Maneuver per Attack. You learn two additional Maneuvers of your choice at 7th, 10th, 15th, and 18th Level.
You learn two additional maneuvers of your choice at 7th, 10th, 15th, and 18th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
*'''Superiority Dice.''' You have a number of Superiority Dice, which are d8s, equal to four times your Proficiency Bonus. A Superiority Die is expended when you use it. You regain all of your expended Superiority Dice when you finish a Long Rest.
*'''Superiority Dice.''' You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long rest. You gain two additional superiority dice at 5th, 9th, 13th, and 17th level.
*'''Saving Throws.''' Any Ability Check or Saving Throw required by your Maneuvers uses your Maneuver Save DC which has a DC of 8 + your Strength or Dexterity Modifier (whichever is higher) + your Proficiency Bonus.
*'''Saving Throws.''' Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw uses a DC of 8 + your Proficiency bonus + your Strength or Dexterity Modifier (your choice). This is your Maneuver Save DC.
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