Fighter: Difference between revisions

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The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter’s reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.
The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter’s reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.


'''Spellcasting.''' You gain the ability to cast spells at 3rd level
==== Spellcasting ====
:'''Spellcasting Ability.''' Intelligence
''3rd Level Eldritch Knight's League Feature''<br>
:'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Intelligence Modifier
'''Spellcasting Ability.''' Intelligence
:'''Spell Attack Bonus.''' Proficiency Bonus + Your Intelligence Modifier
'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Intelligence Modifier
:'''Spellcasting Focus.''' An Arcane Focus
'''Spell Attack Bonus.''' Proficiency Bonus + Your Intelligence Modifier
:'''Spell Learning Method.''' You start knowing 3 spells from the Wizard spell list, two of which are from the Evocation or Abjuration schools. You learn additional spells from the Wizard spell list which can only be learnt from the Evocation or Abjuration schools as shown in the following class table.
'''Spellcasting Focus.''' An Arcane Focus
'''Spell Learning Method.''' You start knowing 3 spells from the Wizard spell list, two of which are from the Evocation or Abjuration schools. You learn additional spells from the Wizard spell list which can only be learnt from the Evocation or Abjuration schools as shown in the following class table.


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'''Weapon Bond.''' At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a long rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
==== Weapon Bond ====
''3rd Level Eldritch Knight's League Feature''<br>
You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a long rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.<br>
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
You can have up to four bonded weapons and can summon all your bonded weapons as a bonus action. If you attempt to bond with a fifth weapon, you must break the bond with one of the other four.
You can have up to four bonded weapons and can summon all your bonded weapons as a bonus action. If you attempt to bond with a fifth weapon, you must break the bond with one of the other four.


'''War Magic.''' Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
==== War Magic ====
''7th Level Eldritch Knight's League Feature''<br>
When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.


'''Eldritch Strike.''' At 10th level, you learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
==== Eldritch Strike ====
''10th Level Eldritch Knight's League Feature''<br>
You learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.


'''Arcane Charge.''' At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.
==== Arcane Charge ====
''15th Level Eldritch Knight's League Feature''<br>
You gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.


'''Improved War Magic.''' Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action. Additionally, when you use an action to cast a cantrip, you can make two weapon attacks as a bonus action.
==== Improved War Magic ====
''18th Level Eldritch Knight's League Feature''<br>
When you use your action to cast a spell, you can make one weapon attack as a bonus action. Additionally, when you use an action to cast a cantrip, you can make two weapon attacks as a bonus action.


=== Academy of the Meteor Knight ===
=== Academy of the Meteor Knight ===