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You emanate a stormy, Magical aura while you Rage. The aura extends 10ft from you in every direction, but not through Total Cover.<br> | You emanate a stormy, Magical aura while you Rage. The aura extends 10ft from you in every direction, but not through Total Cover.<br> | ||
When you finish a Long Rest or enter a Rage, choose one of the following environments of your choice, gaining its benefits. This choice lasts until you finish a Long Rest or enter a Rage.<br> | When you finish a Long Rest or enter a Rage, choose one of the following environments of your choice, gaining its benefits. This choice lasts until you finish a Long Rest or enter a Rage.<br> | ||
If your aura’s effects require a Saving Throw, the DC equals 8 + your Proficiency Bonus | If your aura’s effects require a Saving Throw, the DC equals 8 + your Constitution Modifier + your Proficiency Bonus. | ||
*'''Desert.''' When this effect is activated, all other creatures of your choice in your aura take 1d4 Fire Damage. The Damage increases when you reach certain Levels in this class, increasing to 1d6 at 5th Level, 1d8 at 10th Level, 1d10 at 15th Level, and 1d12 at 20th Level. | *'''Desert.''' When this effect is activated, all other creatures of your choice in your aura take 1d4 Fire Damage. The Damage increases when you reach certain Levels in this class, increasing to 1d6 at 5th Level, 1d8 at 10th Level, 1d10 at 15th Level, and 1d12 at 20th Level. | ||
*'''Sea.''' When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity Saving Throw. The target cannot take Bonus Actions until the start of your next turn and takes 1d6 Lightning Damage on a failed Save and half as much damage on a successful one and can take Bonus Actions. This Damage increases when you reach certain Levels in this class, increasing to 2d6 at 10th Level, 3d6 at 15th Level, and 4d6 at 20th Level. | *'''Sea.''' When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity Saving Throw. The target cannot take Bonus Actions until the start of your next turn and takes 1d6 Lightning Damage on a failed Save and half as much damage on a successful one and can take Bonus Actions. This Damage increases when you reach certain Levels in this class, increasing to 2d6 at 10th Level, 3d6 at 15th Level, and 4d6 at 20th Level. |