Barbarian: Difference between revisions

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==== Grisly Treasure ====
==== Grisly Treasure ====
''3rd Level Path of Subjugators Feature''<br>
''3rd Level Path of Subjugators Feature''<br>
You draw strength from your foes. Beasts and Monstrosities killed by you or your allies can be looted for a trophy if it was killed in a combat you took part in.<br>
You draw strength from your foes. Beasts and Monstrosities killed in a combat you took part in can be looted for a trophy.<br>
Trophies usually take the form of a body part or a notable item belonging to your enemy and must be displayed openly on your person to benefit you. This can take many forms, such as tying small bones to your clothing, wearing or wielding a notable item belonging to an enemy, or even crafting an item from their corpse.<br>
Trophies usually take the form of a body part or a notable item belonging to your enemy and must be displayed openly on your person to benefit you. This can take many forms, such as tying small bones to your clothing, wearing or wielding a notable item belonging to an enemy, or even crafting an item from their corpse.<br>
You can hold a number of trophies equal to your proficiency bonus and taking a new trophy causes the trophy of the lowest CR creature you bear to crumble to dust and be destroyed.
You can hold a number of trophies equal to your Proficiency Bonus and taking a new trophy above this number causes the trophy of the lowest CR creature you bear to crumble to dust and be destroyed.<br>
You cannot take more than one trophy from a single enemy for use with the features of this path.
You cannot take more than one trophy from a single creature in this way.
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==== Savage Lore ====
==== Savage Lore ====
''3rd Level Path of Subjugators Feature''<br>
''3rd Level Path of Subjugators Feature''<br>
You can summon the spirit of your fallen foe. As an Action, you hold forth a creature's trophy to summon its shade to an unoccupied space you can see within 30 feet of you.<br>
You can summon the spirit of your fallen foe. As an Action, you hold forth a creature's trophy to summon its shade to an unoccupied space you can see within 30ft of you.<br>
The shade has the same appearance and statistics that the creature had in life, but it is translucent and has gray tone to it.<br>
The shade has the same appearance and statistics that the creature had in life, but it is translucent and has gray tone to it.<br>
The shade can only obey simple commands such as guarding a location, or following an ally.<br>
The shade can only obey simple commands such as guarding a location, or following an ally.<br>
In combat, the shade disregards commands, mindlessly pursuing the closest enemy, making a single attack against that enemy at the end of your turn. The shade's attacks deal Psychic Damage and use the statistics of the creature it's based off of.
In combat, the shade disregards commands, mindlessly pursuing the closest enemy, making a single Attack against that enemy at the end of your turn. The shade's Attacks deal Psychic Damage and use the statistics of the creature it's based off of.<br>
The shade disappears if it's reduced to 0 hit points, you summon another shade, or after it makes a number of attacks equal to your proficiency bonus.<br>
The shade disappears if it's reduced to 0 Hit Points, you summon another shade, or after it makes a number of attacks equal to your Proficiency Bonus.<br>
When a shade disappears, the trophy that was used to summon it crumbles to dust and is destroyed.
When a shade disappears, the trophy that was used to summon it crumbles to dust and is destroyed.
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==== Grim Countenance ====
==== Grim Countenance ====
''6th Level Path of Subjugators Feature''<br>
''6th Level Path of Subjugators Feature''<br>
while you are raging, souls of the vanquished swirl around you in a 10ft sphere which follows you.<br>
While Raging, souls of the vanquished swirl around you in a 10ft Moving Emanation.<br>
While the souls surround you, you have advantage on Wisdom Saving Throws. In addition, each time you hit a creature within the area of vanquished souls it must succeed a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Strength Modifier, on a failure the target is Slowed and Frightened of you until the end of your Next turn, also the target takes Psychic Damage equal to the Proficiency Bonus of the highest CR creature who's trophy you bear.
While the souls surround you, you have advantage on Wisdom Saving Throws. In addition, each time you hit a creature within the Emanation, that creature must succeed a Wisdom Saving Throw with a DC of 8 + your Proficiency Bonus + your Strength Modifier, on a failed Save the target is Slowed and Frightened of you until the end of your next turn, also the target takes Psychic Damage equal to the Proficiency Bonus of the highest CR creature who's trophy you bear.
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''10th Level Path of Subjugators Feature''<br>
''10th Level Path of Subjugators Feature''<br>
Your dominance over the dead becomes stronger and grows in reach.<br>
Your dominance over the dead becomes stronger and grows in reach.<br>
Your Grisly Treasure feature now additionally allows you to loot trophies from Humanoids, and shades you summon are treated as being permanently under the effects of the Speak With Dead spell and perceive you as an ally, though you can still only ask 5 questions.
Your Grisly Treasure now additionally allows you to loot trophies from Humanoids, and shades you summon are treated as being permanently under the effects of the Speak With Dead spell and perceive you as an ally, though you can still only ask 5 questions.<br>
In addition, you can now use a Bonus Action to precisely direct a shade's movement and actions for its next turn, including ordering it to use any actions in its stat block, excluding legendary, mythic, villain, and lair actions.
In addition, you can use a Bonus Action to precisely direct a shade's movement and actions for its next turn, including ordering it to use any actions in its stat block, excluding Legendary, Mythic, Villain, and Lair Actions.<br>
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
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''14th Level Path of Subjugators Feature''<br>
''14th Level Path of Subjugators Feature''<br>
You can call upon the greater powers that your enemies possessed in life.<br>
You can call upon the greater powers that your enemies possessed in life.<br>
As an action, you hold forth a trophy to absorb the spirit held within it.<br>
As an Action, you hold forth a trophy to absorb the spirit held within it.<br>
As you do this, the trophy crumbles to dust and is destroyed. If the shade of your trophy is currently upon the battlefield it disappears and is drawn into yourself.<br>
As you do this, the trophy crumbles to dust and is destroyed. If the shade of your trophy is currently summoned, it disappears as you draw it into yourself.<br>
As part of the action you use to absorb the spirit, and on subsequent turns as an action, you may use any single action, legendary action, or spell that was available to the creature that the spirit was in life. This state persists until you use that creature's action or use this feature again.<br>
As part of the Action you use to absorb the shade, and on subsequent turns as an Action, you may use any single Action, Legendary Action, or spell that was available to the creature that the spirit was in life. This state persists until you use that creature's action or use this feature again.<br>
Once you absorb a spirit, you can't do so again until you finish a long rest.
Once you absorb a spirit, you can't do so again until you finish a long rest.
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