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==== Titan ==== | ==== Titan ==== | ||
''3rd Level Path of Strikers Feature''<br> | ''3rd Level Path of Strikers Feature''<br> | ||
You find that your fists are better than any blade. You gain Proficiency in Unarmed Strikes, and they now deal Lightning Damage equal to 1d6 + your Strength Modifier on a hit. If you aren’t wielding any | You find that your fists are better than any blade. You gain Proficiency in Unarmed Strikes, and they now deal Lightning Damage equal to 1d6 + your Strength Modifier on a hit. If you aren’t wielding any Weapons or a Shield when you make and Unarmed Strike, the d6 becomes a d8.<br> | ||
Additionally, you gain Proficiency and Expertise in Athletics. | Additionally, you gain Proficiency and Expertise in Athletics. | ||
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==== Fists of Havoc ==== | ==== Fists of Havoc ==== | ||
''3rd Level Path of Strikers Feature''<br> | ''3rd Level Path of Strikers Feature''<br> | ||
Your rages are empowered by your thunderous might. While | Your rages are empowered by your thunderous might. While Raging, you gain the following benefits: | ||
*You gain Resistance to Lightning Damage. | *You gain Resistance to Lightning Damage. | ||
*Your | *Your Jump heights and distances are doubled. | ||
*Whenever you | *Whenever you Grapple or Shove a creature, it takes Lightning Damage equal to 1d4 + your Proficiency Bonus. | ||
*As a part of the | *As a part of the Bonus Action you used to Rage, and as a Bonus Action during your Rage, you may make one Unarmed Strike Attack. | ||
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''6th Level Path of Strikers Feature''<br> | ''6th Level Path of Strikers Feature''<br> | ||
Your skills grow like a raging tempest. You gain one ability each from the Storm’s Reach and Storm’s Strike list, detailed at the end of the class description. | Your skills grow like a raging tempest. You gain one ability each from the Storm’s Reach and Storm’s Strike list, detailed at the end of the class description. | ||
You may change one or both of these abilities to another from the same list at the end of a a | You may change one or both of these abilities to another from the same list at the end of a a Long Rest. Each Reach or Strike can be used a number of times equal to your Proficiency Bonus, and you regain all uses after a Long Rest.<br> | ||
A Reach or Strike can be used in place of any | A Reach or Strike can be used in place of any Unarmed Strike Attack you would make during your turn.<br> | ||
You | You are unaffected by all of your Reach Abilities.<br> | ||
Your Reach and Strike abilities use your Arsenal DC in many places. This DC is equal to | Your Reach and Strike abilities use your Arsenal DC in many places. This DC is equal to 8 + your Proficiency Bonus + your Constitution Modifier. | ||
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==== Trample ==== | ==== Trample ==== | ||
''10th Level Path of Strikers Feature''<br> | ''10th Level Path of Strikers Feature''<br> | ||
Nothing alive or otherwise can stop the storming force that you’ve become. | Nothing alive or otherwise can stop the storming force that you’ve become. Lightning Damage you deal ignores Resistance.<br> | ||
Lightning | Additionally, your Unarmed Strikes deal an additional 1d4 Lightning damage, and deal double Damage to Structures and Objects. | ||
Additionally, your | |||
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