Barbarian: Difference between revisions

62 bytes removed ,  02:49, 19 November 2022
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==== Titan ====
==== Titan ====
''3rd Level Path of Strikers Feature''<br>
''3rd Level Path of Strikers Feature''<br>
You find that your fists are better than any blade. You gain Proficiency in Unarmed Strikes, and they now deal Lightning Damage equal to 1d6 + your Strength Modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.<br>
You find that your fists are better than any blade. You gain Proficiency in Unarmed Strikes, and they now deal Lightning Damage equal to 1d6 + your Strength Modifier on a hit. If you aren’t wielding any Weapons or a Shield when you make and Unarmed Strike, the d6 becomes a d8.<br>
Additionally, you gain Proficiency and Expertise in Athletics.
Additionally, you gain Proficiency and Expertise in Athletics.
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==== Fists of Havoc ====
==== Fists of Havoc ====
''3rd Level Path of Strikers Feature''<br>
''3rd Level Path of Strikers Feature''<br>
Your rages are empowered by your thunderous might. While raging, you gain the following benefits:
Your rages are empowered by your thunderous might. While Raging, you gain the following benefits:
*You gain Resistance to Lightning Damage.
*You gain Resistance to Lightning Damage.
*Your jump heights and distances are doubled.
*Your Jump heights and distances are doubled.
*Whenever you grapple or shove a creature, it takes Lightning damage equal to 1d4 + your Proficiency Bonus.
*Whenever you Grapple or Shove a creature, it takes Lightning Damage equal to 1d4 + your Proficiency Bonus.
*As a part of the bonus action to Rage, and as a bonus action during your Rage, you may make one Unarmed Strike attack.
*As a part of the Bonus Action you used to Rage, and as a Bonus Action during your Rage, you may make one Unarmed Strike Attack.
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''6th Level Path of Strikers Feature''<br>
''6th Level Path of Strikers Feature''<br>
Your skills grow like a raging tempest. You gain one ability each from the Storm’s Reach and Storm’s Strike list, detailed at the end of the class description.
Your skills grow like a raging tempest. You gain one ability each from the Storm’s Reach and Storm’s Strike list, detailed at the end of the class description.
You may change one or both of these abilities to another from the same list at the end of a a long rest. Each Reach or Strike can be used a number of times equal to your Proficiency Bonus, and you regain all uses after a long rest.<br>
You may change one or both of these abilities to another from the same list at the end of a a Long Rest. Each Reach or Strike can be used a number of times equal to your Proficiency Bonus, and you regain all uses after a Long Rest.<br>
A Reach or Strike can be used in place of any unarmed strike attack you would make during your turn.<br>
A Reach or Strike can be used in place of any Unarmed Strike Attack you would make during your turn.<br>
You have advantage on any saving throws and take half damage from your Reach effects, and are immune to them while raging.<br>
You are unaffected by all of your Reach Abilities.<br>
Your Reach and Strike abilities use your Arsenal DC in many places. This DC is equal to (8 + your proficiency bonus + your Constitution Modifier).
Your Reach and Strike abilities use your Arsenal DC in many places. This DC is equal to 8 + your Proficiency Bonus + your Constitution Modifier.
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==== Trample ====
==== Trample ====
''10th Level Path of Strikers Feature''<br>
''10th Level Path of Strikers Feature''<br>
Nothing alive or otherwise can stop the storming force that you’ve become.
Nothing alive or otherwise can stop the storming force that you’ve become. Lightning Damage you deal ignores Resistance.<br>
Lightning damage you deal ignores resistance.<br>
Additionally, your Unarmed Strikes deal an additional 1d4 Lightning damage, and deal double Damage to Structures and Objects.
Additionally, your unarmed strikes deal an additional 1d4 Lightning damage, and deal double damage to structures and objects.
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