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==== Permafrost ==== | ==== Permafrost ==== | ||
''3rd Level Path of Glaciers Feature''<br> | ''3rd Level Path of Glaciers Feature''<br> | ||
Your skin becomes icy and tough to the touch. You gain | Your skin becomes icy and tough to the touch. You gain Resistance to Cold Damage, and while you’re not wearing any Armor, you gain a +1 bonus to your AC.<br> | ||
In addition, your rage is a cold and patient well of power. | In addition, your rage is a cold and patient well of power. Your Rage does not end if you take the Dodge Action, the same way it is maintained by making an Attack or taking Damage. | ||
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==== Frostbite ==== | ==== Frostbite ==== | ||
''3rd Level Path of Glaciers Feature''<br> | ''3rd Level Path of Glaciers Feature''<br> | ||
You can unleash the unforgiving cold inside of you with your attacks. Once on each of your turns while | You can unleash the unforgiving cold inside of you with your attacks. Once on each of your turns while Raging, you can release a burst of sheer cold when you hit a target with a Melee Weapon Attack. When you do, that target takes an additional 1d6 Cold Damage from the attack. This damage increases when you reach certain Levels in this class, increasing to 2d6 Cold Damage at 10th Level and 3d6 at 14th Level.<br> | ||
When a creature takes | When a creature takes Cold Damage in this way, its speed is reduced by 10ft until the start of your next turn.<br><br> | ||
==== Cold Fortress ==== | ==== Cold Fortress ==== | ||
''6th Level Path of Glaciers Feature''<br> | ''6th Level Path of Glaciers Feature''<br> | ||
You learn to further channel the icy resilience within you. When you enter a | You learn to further channel the icy resilience within you. When you enter a Rage and are not wearing any Armor, your skin becomes shielded by a protective layer of frost. This frost grants you a number of Temporary Hit Points equal to 12 + your Constitution Modifier that are lost after 1 hour. You can use a Bonus Action on your following turns while you’re Raging to expend a Hit Die to gain these Temporary Hit Points again. | ||
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==== Deep Sleep ==== | ==== Deep Sleep ==== | ||
''6th Level Path of Glaciers Feature''<br> | ''6th Level Path of Glaciers Feature''<br> | ||
You can choose to enter a deep state of hibernation when you take a | You can choose to enter a deep state of hibernation when you take a Long Rest. While resting in this way, you’re cold to the touch and appear dead to all outward inspection and to spells used to determine your status. Noise and other distractions fail to wake you.<br> | ||
You awake from this | You awake from this slumber after 6 hours, when you take Damage, or a creature uses its Action to shake you awake. If you finish a continuous 6 hours of sleep in this way, you gain the benefits a Long Rest, and you regain all expended Hit Dice. | ||
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==== Icy Burst ==== | ==== Icy Burst ==== | ||
''10th Level Path of Glaciers Feature''<br> | ''10th Level Path of Glaciers Feature''<br> | ||
You can use an | You can use an Action to send out a shockwave of ice. All creatures within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier. All creatures that fail the Save take a number of d8s of Cold Damage equal to your Proficiency Bonus and are Slowed until the end of your next turn, and taking half as much Damage on a successful Save. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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==== Never-Ending Fortitude ==== | ==== Never-Ending Fortitude ==== | ||
''14th Level Path of Glaciers Feature''<br> | ''14th Level Path of Glaciers Feature''<br> | ||
You become as unstoppable as a mighty glacier. When you take | You become as unstoppable as a mighty glacier. When you take Damage, you can use your Reaction to reduce that Damage by 2d12. Additionally, you can only be knocked Prone if you choose to be, and you are Immune to being Frightened and Slowed. | ||
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