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==== Thermal Core ==== | ==== Thermal Core ==== | ||
''3rd Level Path of Crucibles Feature''<br> | ''3rd Level Path of Crucibles Feature''<br> | ||
You slowly build up kinetic energy and heat while raging, eventually letting it out uncontrollably. | You slowly build up kinetic energy and heat while raging, eventually letting it out uncontrollably. While Raging, every time you hit on a Weapon Attack, or are hit by a Weapon Attack, you gain one Core Temperature Die. These dice are d4s, and increase in size as you gain Levels in this class, at 6th level (d6), at 10th level (d8), at 14th level (d10), and at 18th level (d12).<br> | ||
You can hold a number of Core Temperature Dice equal to your Proficiency Bonus.<br> | You can hold a number of Core Temperature Dice equal to your Proficiency Bonus.<br> | ||
When you would gain a Core Temperature Dice while at your maximum held, you instead let out a burst of heat, losing all of your stored Core Temperature Dice.<br> | When you would gain a Core Temperature Dice while at your maximum held, you instead let out a burst of heat, losing all of your stored Core Temperature Dice.<br> | ||
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''6th Level Path of Crucibles Feature''<br> | ''6th Level Path of Crucibles Feature''<br> | ||
Your inner forge allows you to provide light, and protection to your allies, warding them from the bitter frost of death.<br> | Your inner forge allows you to provide light, and protection to your allies, warding them from the bitter frost of death.<br> | ||
Your body becomes constantly wreathed in harmless flames. These flames give off | Your body becomes constantly wreathed in harmless flames. These flames give off Bright Light and a comfortable level of warmth within a certain radius of you. As an Action you can set the distance of this radius, the minimum being 0ft, and the maximum being 30ft. You also shed Dim Light for an additional number of feet equal to this radius. | ||
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''10th Level Path of Crucibles Feature''<br> | ''10th Level Path of Crucibles Feature''<br> | ||
You learn to control your inner fire. You gain the following ways to spend your Core Temperature Dice: | You learn to control your inner fire. You gain the following ways to spend your Core Temperature Dice: | ||
*When you hit on a | *When you hit on a Weapon Attack, you can expend a Core Temperature Dice to deal additional Fire Damage to the target equal to two rolls of your Core Temperature Dice. | ||
*You use your stored kinetic energy to leap through fire, as a Bonus Action you can expend one of your Core Temperature Dice to teleport a number of | *You use your stored kinetic energy to leap through fire, as a Bonus Action you can expend one of your Core Temperature Dice to teleport a number of feet equal to 5 times your Proficiency Bonus. When you do so, you deal an amount of Fire Damage equal to your Proficiency Bonus to all creatures within 5ft of you. | ||
*A burst of magma leaps from your chest to a nearby creature. When you take the | *A burst of magma leaps from your chest to a nearby creature. When you take the Attack Action, you can expend any number of Core Temperature Dice to replace that many attacks with a Ranged Weapon Attack using your Constitution that Deals Fire Damage equal to two rolls of your Core Temperature Dice and has a range of 15/60ft, you apply your Rage Damage to these attacks. | ||
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''14th Level Path of Crucibles Feature''<br> | ''14th Level Path of Crucibles Feature''<br> | ||
Your inner well of heat grows deeper. You can now hold a number of Core Temperature Dice equal to 2 times your Proficiency Bonus.<br> | Your inner well of heat grows deeper. You can now hold a number of Core Temperature Dice equal to 2 times your Proficiency Bonus.<br> | ||
Additionally, you gain your heat more quickly | Additionally, you gain your heat more quickly now, when you hit on a Weapon Attack or are hit with a Weapon Attack, you gain 2 Core Temperature Dice instead of 1, and you gain 1 Core Temperature Dice at the start of your turn.<br> | ||
Finally, as an Action on your turn you can expend all of your Core Temperature Dice to unleash a controlled burst of heat.<br> | Finally, as an Action on your turn you can expend all of your Core Temperature Dice to unleash a controlled burst of heat.<br> | ||
All creatures of you choice within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier or take Fire Damage equal to a combined roll of the Core Temperature Dice you expended, or half as much on a successful Save. | All creatures of you choice within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier or take Fire Damage equal to a combined roll of the Core Temperature Dice you expended, or half as much on a successful Save. |