Barbarian: Difference between revisions

91 bytes added ,  21:38, 13 November 2022
Line 23: Line 23:
| 6th || +3 || Primal Path Feature || 10,000
| 6th || +3 || Primal Path Feature || 10,000
|-
|-
| 7th || +3 || Feral Instinct, Instinctive Pounce || 20,000
| 7th || +3 || Feral Instinct || 20,000
|-
|-
| 8th || +3 || Ability Score Improvement || 40,000
| 8th || +3 || Ability Score Improvement || 40,000
Line 29: Line 29:
| 9th || +4 || Brutal Critical (2 Times), Resolute Will || 60,000
| 9th || +4 || Brutal Critical (2 Times), Resolute Will || 60,000
|-
|-
| 10th || +4 || Primal Path Feature || 80,000
| 10th || +4 || Primal Path Feature, Primal Knowledge || 80,000
|-
|-
| 11th || +4 || Relentless Rage || 100,000
| 11th || +4 || Relentless Rage || 100,000
Line 62: Line 62:
'''Skill Proficiencies.''' Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<br>
'''Skill Proficiencies.''' Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<br>
'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br>
'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br>
<br>


==== Rage ====
==== Rage ====
At 1st level you can enter a state of mindless, focused, flow, often channeled as rage and wrath. On your turn you can enter Rage as a Bonus Action, if you aren’t wearing Heavy Armor, you gain the following benefits.
''1st Level Barbarian Feature''<br>
*You have advantage on Strength Checks and Saving Throws
You can enter a state of mindless, focused, flow, often channeled as rage and wrath. On your turn you can enter Rage as a Bonus Action, if you aren’t wearing Heavy Armor, you gain the following benefits.
*You make an attack with a weapon using Strength you gain a bonus to damage equal to your Proficiency Bonus
*You have Advantage on Strength Checks and Saving Throws
*When you make an Weapon Attack using Strength you gain a bonus to damage equal to your Proficiency Bonus
*You have Resistance to Bludgeoning, Piercing, and Slashing Damage
*You have Resistance to Bludgeoning, Piercing, and Slashing Damage
You cannot cast Spells or Concentrate on effects while Raging. Your Rage lasts for 1 minute, but ends early if you fall Unconscious or end your turn without performing an attack or if you haven’t taken damage since the end of your last turn turn. You can also end it early as a Free Action. You can use this feature a number of times equal to your Proficiency Bonus, retaining expended uses at the end of a Long Rest.
You cannot cast Spells or Concentrate on effects while Raging. Your Rage lasts for 1 minute, but ends early if you fall Unconscious or if your turn ends and you haven't attacked a hostile Creature or taken damage since your last turn.<br>
You can also end it early as a Free Action. You can use this feature a number of times equal to your Proficiency Bonus, retaining expended uses at the end of a Long Rest.
<br>


==== Unarmored Defense ====
==== Unarmored Defense ====
Also starting at 1st level, while you are not wearing armor, you have an Armor Class of 10 + Your Dexterity Modifier + Your Constitution Modifier.
''1st Level Barbarian Feature''<br>
 
While you are not wearing Armor, you have an Armor Class of 10 + Your Dexterity Modifier + Your Constitution Modifier.
<br>


==== Reckless Attack ====
==== Reckless Attack ====
Starting at 2nd level, you gain the ability to abandon defense to effectively harm your foes. When you make an attack with a weapon using Strength on your turn, you can choose to gain advantage on that attack and all future attacks that use Strength that you make on your turn, but all attack rolls against you have advantage until the start of your next turn.
''2nd Level Barbarian Feature''<br>
 
You gain the ability to abandon defense to effectively harm your foes. When you make a Weapon Attack using Strength on your turn, you can choose to gain advantage on that attack and all future Weapon Attacks using Strength made on that turn, but all attack rolls made against you have advantage until the start of your next turn.
<br>


==== Danger Sense ====
==== Danger Sense ====
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br>
''2nd Level Barbarian Feature''<br>
You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br>
Additionally, you have advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated.
Additionally, you have advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated.
 
<br>


==== Primal Path ====
==== Primal Path ====
At 3rd level, you choose one of the paths in the table below that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
''3rd Level Barbarian Feature''<br>
You choose one of the paths in the table below that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th Levels.
{| class="wikitable"
{| class="wikitable"
|+ Primal Path Options
|+ Primal Path Options
Line 120: Line 128:
| Path of Zealots || 2 || You become a warrior of the Three, capable of channeling pure divine fury and wrath and incapable of dying for long due to your destined purpose.
| Path of Zealots || 2 || You become a warrior of the Three, capable of channeling pure divine fury and wrath and incapable of dying for long due to your destined purpose.
|}
|}
<br>


==== Primal Knowledge ====
==== Primal Knowledge ====
When you reach 3rd level you gain one of the following Proficiencies, or another Proficiency if you already have all of them: Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
''3rd and 10th Level Barbarian Feature''<br>
 
You gain one of the following Skill Proficiencies: Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
<br>


==== Ability Score Improvements ====
==== Ability Score Improvements ====
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2 and one ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.
''4th, 8th, 12th, 16th, and 19th Level Barbarian Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1
*Gain a [[Feats|feat]].
No Ability Score increases or Feat gained from this feature increases an Ability Score beyond 20 unless stated otherwise.
<br>


==== Extra Attack ====
==== Extra Attack ====
At 5th level you can perform an additional attack as part of the Attack action.<br>
''5th Level Barbarian Feature''<br>
You can perform an additional attack as part of the Attack action.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
 
<br>


==== Fast Movement ====
==== Fast Movement ====
Starting at 5th level, your Speed increases by 10 feet while you aren’t wearing Heavy Armor.
''5th Level Barbarian Feature''<br>
 
Your Speed increases by 10ft while you aren’t wearing Heavy Armor.
<br>


==== Feral Instinct ====
==== Feral Instinct ====
By 7th level, your instincts are so honed that you have advantage on initiative rolls and cannot be surprised.
''7th Level Barbarian Feature''<br>
 
Your instincts become so honed, giving you heightened senses and quickened responses to danger. You have advantage on Initiative Checks and cannot be Surprised. Additionally, as part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
 
<br>
==== Instinctive Pounce ====
Also at 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.
 


==== Brutal Critical ====
==== Brutal Critical ====
Beginning at 9th level, deal 2 times the attack's max damage when determining the extra damage for a critical hit with a melee attack.<br>
''9th Level Barbarian Feature''<br>
This increases to 3 times the max damage at 13th level and 4 times the max damage at 17th level.
You deal 2 times the attack's max damage when determining the extra damage for a Critical Cit with a Melee Attack.<br>
 
This increases to 3 times the max damage at 13th Level and 4 times the max damage at 17th Level.
<br>


==== Resolute Will ====
==== Resolute Will ====
Also at 9th level, you gain the ability to use your resolute well of power to improve your day to day activities. When you make a skill check, you can expend a hit die to add a d12 to the roll. You can add this bonus before or after you make the roll, but before the DM says whether or not you succeed,
''9th Level Barbarian Feature''<br>
 
You gain the ability to use your resolute well of power to improve your day to day activities. After you make a Skill Check, you can expend a Hit Die to add a d12 to the result.
 
<br>
==== Primal Knowledge ====
When you reach 10th level you gain one of the following proficiencies, or another proficiency if you already have all of them: Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
 


==== Relentless Rage ====
==== Relentless Rage ====
Starting at 11th level, your rage can keep you fighting despite grievous wounds.<br>
''11th Level Barbarian Feature''<br>
If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.<br>
Your rage can keep you fighting despite grievous wounds.<br>
If you suffer a critical hit while you’re raging, you can make a Constitution Saving Throw. If you succeed, the attack becomes a normal hit instead.<br>
If you drop to 0 Hit Points while you’re Raging, you can make a Constitution Saving Throw. If you succeed, you drop to 1 Hit Point instead.<br>
This Constitution Saving Throw has a DC of 10 which increases by 5 each time you use this feature. When you finish a long rest, the DC resets to 10.
If you suffer a Critical Hit while you’re Raging, you can make a Constitution Saving Throw. If you succeed, the Attack becomes a normal hit instead.<br>
 
These Constitution Saving Throws have a shared DC of 10 which increases by 5 every time you use this feature. When you finish a long rest, the DC resets to 10.
<br>


==== Brutal Critical ====
==== Brutal Critical ====
At 13th level, you deal 3 times the attack's max damage when determining the extra damage for a critical hit with a melee attack.<br>
''13th Level Barbarian Feature''<br>
You deal 3 times the attack's max damage when determining the extra damage for a Critical Hit with a Melee Attack.<br>
This increases to 4 times the max damage at 17th level.
This increases to 4 times the max damage at 17th level.
 
<br>


==== Stored Strength ====
==== Stored Strength ====
Also at 13th level, you gain the ability to recover long-term vitality by sacrificing temporary health. As a bonus action, you can reduce your current hit points by 5. If you do, you recover a hit die.
''13th Level Barbarian Feature''<br>
You gain the ability to recover long-term vitality by sacrificing temporary health. As a Bonus Action, you can reduce your current Hit Points by 5. If you do, you recover a Hit Die.
<br>


==== Persistent Rage ====
==== Persistent Rage ====
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
''15th Level Barbarian Feature''<br>
 
Your Rage is so fierce that it ends early only if you fall Unconscious or if you choose to end it.
<br>


==== Gifted Strength ====
==== Gifted Strength ====
Also at 15th level, you gain the ability to invite others into your strength. As a bonus action, you can touch a creature including yourself and expend a Hit Die. The target creature gains one of the following effects you choose:<br>
''15th Level Barbarian Feature''<br>
*The target heals a number of Hit Points equal to your Constitution Modifier
You gain the ability to invite others into your strength. As a Bonus Action, you can touch a willing Creature and expend a Hit Die. The target creature gains one of the following effects you choose:<br>
*The target gains Resistance to a type of damage of your choice for 1 minute
*The target heals a number of Hit Points equal to your Constitution Modifier.
*The target gains Resistance to a type of damage of your choice for 1 minute.
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour.
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour.
<br>


==== Brutal Critical ====
==== Brutal Critical ====
At 17th level, you deal 4 times the attack's max damage when determining the extra damage for a critical hit with a melee attack.<br>
''17th Level Barbarian Feature''<br>
 
You deal 4 times the attack's max damage when determining the extra damage for a Critical Hit with a Melee Attack.<br>
<br>


==== Shared Strength ====  
==== Shared Strength ====  
Also at 17th level, when you hit on an attack roll, you can expend a hit dice to heal up to two other creatures within 15ft of you a number of hit points equal to 1 roll of the hit dice you expended + your Constitution Modifier (minimum 1).
''17th Level Barbarian Feature''<br>
 
When you hit on an Attack Roll, you can expend a hit dice to heal up to two other creatures within 15ft of you a number of Hit Points equal to 1 roll of the Hit Dice you expended + your Constitution Modifier (minimum 1).
<br>


==== Indomitable Might ====
==== Indomitable Might ====
Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
''18th Level Barbarian Feature''<br>
 
If your total for a Strength Check is less than your Strength Score, you can use that Score in place of the total.
<br>


==== Primal Champion ====
==== Primal Champion ====
At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
''20th Level Barbarian Feature''<br>
You embody the power of the wilds. Your Strength and Constitution Scores increase by 4. Your maximum for those Scores is now 24.
<br>


= Primal Paths =
= Primal Paths =