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| 6th || +3 || Primal Path Feature || 10,000 | | 6th || +3 || Primal Path Feature || 10,000 | ||
|- | |- | ||
| 7th || +3 || Feral Instinct | | 7th || +3 || Feral Instinct || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || 40,000 | | 8th || +3 || Ability Score Improvement || 40,000 | ||
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| 9th || +4 || Brutal Critical (2 Times), Resolute Will || 60,000 | | 9th || +4 || Brutal Critical (2 Times), Resolute Will || 60,000 | ||
|- | |- | ||
| 10th || +4 || Primal Path Feature || 80,000 | | 10th || +4 || Primal Path Feature, Primal Knowledge || 80,000 | ||
|- | |- | ||
| 11th || +4 || Relentless Rage || 100,000 | | 11th || +4 || Relentless Rage || 100,000 | ||
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'''Skill Proficiencies.''' Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<br> | '''Skill Proficiencies.''' Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<br> | ||
'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br> | '''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br> | ||
<br> | |||
==== Rage ==== | ==== Rage ==== | ||
''1st Level Barbarian Feature''<br> | |||
*You have | You can enter a state of mindless, focused, flow, often channeled as rage and wrath. On your turn you can enter Rage as a Bonus Action, if you aren’t wearing Heavy Armor, you gain the following benefits. | ||
* | *You have Advantage on Strength Checks and Saving Throws | ||
*When you make an Weapon Attack using Strength you gain a bonus to damage equal to your Proficiency Bonus | |||
*You have Resistance to Bludgeoning, Piercing, and Slashing Damage | *You have Resistance to Bludgeoning, Piercing, and Slashing Damage | ||
You cannot cast Spells or Concentrate on effects while Raging. Your Rage lasts for 1 minute, but ends early if you fall Unconscious or | You cannot cast Spells or Concentrate on effects while Raging. Your Rage lasts for 1 minute, but ends early if you fall Unconscious or if your turn ends and you haven't attacked a hostile Creature or taken damage since your last turn.<br> | ||
You can also end it early as a Free Action. You can use this feature a number of times equal to your Proficiency Bonus, retaining expended uses at the end of a Long Rest. | |||
<br> | |||
==== Unarmored Defense ==== | ==== Unarmored Defense ==== | ||
''1st Level Barbarian Feature''<br> | |||
While you are not wearing Armor, you have an Armor Class of 10 + Your Dexterity Modifier + Your Constitution Modifier. | |||
<br> | |||
==== Reckless Attack ==== | ==== Reckless Attack ==== | ||
''2nd Level Barbarian Feature''<br> | |||
You gain the ability to abandon defense to effectively harm your foes. When you make a Weapon Attack using Strength on your turn, you can choose to gain advantage on that attack and all future Weapon Attacks using Strength made on that turn, but all attack rolls made against you have advantage until the start of your next turn. | |||
<br> | |||
==== Danger Sense ==== | ==== Danger Sense ==== | ||
''2nd Level Barbarian Feature''<br> | |||
You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br> | |||
Additionally, you have advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated. | Additionally, you have advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated. | ||
<br> | |||
==== Primal Path ==== | ==== Primal Path ==== | ||
''3rd Level Barbarian Feature''<br> | |||
You choose one of the paths in the table below that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th Levels. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Primal Path Options | |+ Primal Path Options | ||
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| Path of Zealots || 2 || You become a warrior of the Three, capable of channeling pure divine fury and wrath and incapable of dying for long due to your destined purpose. | | Path of Zealots || 2 || You become a warrior of the Three, capable of channeling pure divine fury and wrath and incapable of dying for long due to your destined purpose. | ||
|} | |} | ||
<br> | |||
==== Primal Knowledge ==== | ==== Primal Knowledge ==== | ||
''3rd and 10th Level Barbarian Feature''<br> | |||
You gain one of the following Skill Proficiencies: Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. | |||
<br> | |||
==== Ability Score Improvements ==== | ==== Ability Score Improvements ==== | ||
''4th, 8th, 12th, 16th, and 19th Level Barbarian Feature''<br> | |||
Your skill and strength expands, choose one of the following: | |||
*Increase one Ability Score of your choice by 3 | |||
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1 | |||
*Increases three Ability Scores of your choice by 1 | |||
*Gain a [[Feats|feat]]. | |||
No Ability Score increases or Feat gained from this feature increases an Ability Score beyond 20 unless stated otherwise. | |||
<br> | |||
==== Extra Attack ==== | ==== Extra Attack ==== | ||
''5th Level Barbarian Feature''<br> | |||
You can perform an additional attack as part of the Attack action.<br> | |||
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks. | If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks. | ||
<br> | |||
==== Fast Movement ==== | ==== Fast Movement ==== | ||
''5th Level Barbarian Feature''<br> | |||
Your Speed increases by 10ft while you aren’t wearing Heavy Armor. | |||
<br> | |||
==== Feral Instinct ==== | ==== Feral Instinct ==== | ||
''7th Level Barbarian Feature''<br> | |||
Your instincts become so honed, giving you heightened senses and quickened responses to danger. You have advantage on Initiative Checks and cannot be Surprised. Additionally, as part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | |||
<br> | |||
==== Brutal Critical ==== | ==== Brutal Critical ==== | ||
''9th Level Barbarian Feature''<br> | |||
This increases to 3 times the max damage at 13th | You deal 2 times the attack's max damage when determining the extra damage for a Critical Cit with a Melee Attack.<br> | ||
This increases to 3 times the max damage at 13th Level and 4 times the max damage at 17th Level. | |||
<br> | |||
==== Resolute Will ==== | ==== Resolute Will ==== | ||
''9th Level Barbarian Feature''<br> | |||
You gain the ability to use your resolute well of power to improve your day to day activities. After you make a Skill Check, you can expend a Hit Die to add a d12 to the result. | |||
<br> | |||
==== Relentless Rage ==== | ==== Relentless Rage ==== | ||
''11th Level Barbarian Feature''<br> | |||
If you drop to 0 | Your rage can keep you fighting despite grievous wounds.<br> | ||
If you suffer a | If you drop to 0 Hit Points while you’re Raging, you can make a Constitution Saving Throw. If you succeed, you drop to 1 Hit Point instead.<br> | ||
If you suffer a Critical Hit while you’re Raging, you can make a Constitution Saving Throw. If you succeed, the Attack becomes a normal hit instead.<br> | |||
These Constitution Saving Throws have a shared DC of 10 which increases by 5 every time you use this feature. When you finish a long rest, the DC resets to 10. | |||
<br> | |||
==== Brutal Critical ==== | ==== Brutal Critical ==== | ||
''13th Level Barbarian Feature''<br> | |||
You deal 3 times the attack's max damage when determining the extra damage for a Critical Hit with a Melee Attack.<br> | |||
This increases to 4 times the max damage at 17th level. | This increases to 4 times the max damage at 17th level. | ||
<br> | |||
==== Stored Strength ==== | ==== Stored Strength ==== | ||
''13th Level Barbarian Feature''<br> | |||
You gain the ability to recover long-term vitality by sacrificing temporary health. As a Bonus Action, you can reduce your current Hit Points by 5. If you do, you recover a Hit Die. | |||
<br> | |||
==== Persistent Rage ==== | ==== Persistent Rage ==== | ||
''15th Level Barbarian Feature''<br> | |||
Your Rage is so fierce that it ends early only if you fall Unconscious or if you choose to end it. | |||
<br> | |||
==== Gifted Strength ==== | ==== Gifted Strength ==== | ||
''15th Level Barbarian Feature''<br> | |||
*The target heals a number of Hit Points equal to your Constitution Modifier | You gain the ability to invite others into your strength. As a Bonus Action, you can touch a willing Creature and expend a Hit Die. The target creature gains one of the following effects you choose:<br> | ||
*The target gains Resistance to a type of damage of your choice for 1 minute | *The target heals a number of Hit Points equal to your Constitution Modifier. | ||
*The target gains Resistance to a type of damage of your choice for 1 minute. | |||
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour. | *The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour. | ||
<br> | |||
==== Brutal Critical ==== | ==== Brutal Critical ==== | ||
''17th Level Barbarian Feature''<br> | |||
You deal 4 times the attack's max damage when determining the extra damage for a Critical Hit with a Melee Attack.<br> | |||
<br> | |||
==== Shared Strength ==== | ==== Shared Strength ==== | ||
''17th Level Barbarian Feature''<br> | |||
When you hit on an Attack Roll, you can expend a hit dice to heal up to two other creatures within 15ft of you a number of Hit Points equal to 1 roll of the Hit Dice you expended + your Constitution Modifier (minimum 1). | |||
<br> | |||
==== Indomitable Might ==== | ==== Indomitable Might ==== | ||
''18th Level Barbarian Feature''<br> | |||
If your total for a Strength Check is less than your Strength Score, you can use that Score in place of the total. | |||
<br> | |||
==== Primal Champion ==== | ==== Primal Champion ==== | ||
''20th Level Barbarian Feature''<br> | |||
You embody the power of the wilds. Your Strength and Constitution Scores increase by 4. Your maximum for those Scores is now 24. | |||
<br> | |||
= Primal Paths = | = Primal Paths = |