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*A burst of magma leaps from your chest to a nearby creature. When you take the attack actions, you can expend any number of Core Temperature Dice to replace that number of attacks with a Ranged Weapon Attack Roll using your Constitution that Deals Fire Damage equal to two rolls of your Core Temperature Dice and has a range of 15/60ft, you apply your Rage Damage to these attacks. | *A burst of magma leaps from your chest to a nearby creature. When you take the attack actions, you can expend any number of Core Temperature Dice to replace that number of attacks with a Ranged Weapon Attack Roll using your Constitution that Deals Fire Damage equal to two rolls of your Core Temperature Dice and has a range of 15/60ft, you apply your Rage Damage to these attacks. | ||
==== | ==== Blazing Mastery ==== | ||
Beginning at 14th level, | Beginning at 14th level, your inner well of heat grows deeper. You can now hold a number of Core Temperature Dice equal to 2 times your Proficiency Bonus.<br> | ||
Additionally, you gain your heat more quickly, now, when you hit on a Weapon Attack or are hit with a Weapon Attack, you gain 2 Core Temperature Dice instead of 1, and you gain 1 Core Temperature Dice at the start of your turn.<br> | |||
Finally, as an Action on your turn you can expend all of your Core Temperature Dice to unleash a controlled burst of heat.<br> | |||
All creatures of you choice within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier or take Fire Damage equal to a combined roll of the Core Temperature Dice you expended, or half as much on a successful Save. | |||
== Path of Giants == | == Path of Giants == |