Barbarian: Difference between revisions

221 bytes removed ,  19:38, 8 November 2022
Tag: Manual revert
Line 256: Line 256:


==== Thermal Core ====
==== Thermal Core ====
Starting when you choose this path at 3rd level, you can drastically increase your own body temperature to wield it as a weapon. This intense heat is represented by your Core Temperature dice, which are each a d4. Whenever you begin or end your Rage your number of Core Temperature dice are reset to zero. The maximum number of dice you can have in this pool at any one time is five, and any additional dice that you would gain are lost.<br>
Starting when you chose this path at 3rd level, you slowly build up kinetic energy and heat while raging, eventually letting it out uncontrollably. During your rage, every time you hit on a weapon attack roll, and you are hit by a weapon attack roll, you gain one Core Temperature Die. These dice are d4s, and increase in size as you gain levels in this class, at 6th level (d6), at 10th level (d8), at 14th level (d10), and at 18th level (d12).<br>
Whenever you attack an enemy with advantage and hit, you transfer some of your excess kinetic energy into heat, adding one Core Temperature die to your die pool.<br>
You can hold a number of Core Temperature Dice equal to your Proficiency Bonus.<br>
When you reach certain levels in this class, the size of your Core Temperature die increases: at 6th level (d6), at 10th level (d8), at 14th level (d10), and at 18th level (d12).<br>
When you would gain a Core Temperature Dice while you are at your maximum number, you instead let out a burst of heat, losing all of your stored Core Temperature Dice.<br>
The powers below use your Core Temperature dice.<br>
When this occurs, all other creatures within 30ft of you when you would gain a Core Temperature Die that would exceed your maximum must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier. On a failed Save, creatures take fire damage equal to a combined roll the maximum number of Core Temperature Dice that you can currently hold.
'''Blazing Strike.''' Once on each of your turns, when you hit a creature with a melee attack, you can expend any number of Core Temperature dice. If you do, roll those dice. You deal additional fire damage to the target equal to the total number rolled.<br>
 
'''Burn Out.''' When you use a bonus action to end your rage, you can expend all of your remaining Core Temperature dice, releasing your stored heat in a fiery explosion. Roll those dice, and then each creature within 10 feet of you must make a Dexterity saving throw against a DC equal to 8 + your Proficiency bonus + your Constitution modifier. On a failed save, each creature takes fire damage equal to the total number rolled, or half as much damage on a successful one.
==== Burning Heart ====
Also at 3rd level, your natural heat allows you to resist the most extreme conditions. You ignore the effects of Extreme Heat and Extreme Cold. Additionally, while sleeping, you provide the warmth of a campfire to creatures within 15ft of you.


==== Heatsink ====
==== Heatsink ====