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==== Thermal Core ==== | ==== Thermal Core ==== | ||
Starting when you | Starting when you chose this path at 3rd level, you slowly build up kinetic energy and heat while raging, eventually letting it out uncontrollably. During your rage, every time you hit on a weapon attack roll, and you are hit by a weapon attack roll, you gain one Core Temperature Die. These dice are d4s, and increase in size as you gain levels in this class, at 6th level (d6), at 10th level (d8), at 14th level (d10), and at 18th level (d12).<br> | ||
You can hold a number of Core Temperature Dice equal to your Proficiency Bonus.<br> | |||
When you would gain a Core Temperature Dice while you are at your maximum number, you instead let out a burst of heat, losing all of your stored Core Temperature Dice.<br> | |||
When this occurs, all other creatures within 30ft of you when you would gain a Core Temperature Die that would exceed your maximum must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier. On a failed Save, creatures take fire damage equal to a combined roll the maximum number of Core Temperature Dice that you can currently hold. | |||
==== Burning Heart ==== | |||
Also at 3rd level, your natural heat allows you to resist the most extreme conditions. You ignore the effects of Extreme Heat and Extreme Cold. Additionally, while sleeping, you provide the warmth of a campfire to creatures within 15ft of you. | |||
==== Heatsink ==== | ==== Heatsink ==== |