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'''Dunetreader.''' Starting when you choose this origin at 1st level, you ignore difficult terrain created by sand, and you are naturally acclimated to extreme heat. | '''Dunetreader.''' Starting when you choose this origin at 1st level, you ignore difficult terrain created by sand, and you are naturally acclimated to extreme heat. | ||
'''Sandstorm.''' Starting at 1st level, you can cause the magical sandstorm within you to manifest as a nearby twister. When you cast a spell of 1st level or higher on your turn, you can use a | '''Sandstorm.''' Starting at 1st level, you can cause the magical sandstorm within you to manifest as a nearby twister. When you cast a spell of 1st level or higher on your turn, you can use a Bonus Action to force a Large or smaller creature within 30ft of you to make a Strength Saving Throw against your Spell Save DC, being pushed 10ft in a direction of your choice on a failed Save.<br> | ||
When you reach 6th level in this class, a creature that fails this | When you reach 6th level in this class, a creature that fails this Saving Throw also takes 1d8 Bludgeoning damage or 1d8 Fire damage (your choice). This damage increases when you reach certain levels in this class, increasing to 2d8 at 14th level, and 3d8 at 18th level. | ||
'''Mirage.''' At 6th level, you learn the mirror image spell. If you already know this spell, you learn a different sorcerer spell of your choice. The spell doesn’t count against your number of spells known. You can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, any creature within 10 feet of you that destroys one of the spell’s illusions takes fire damage equal to half your sorcerer level, as the illusion bursts into a wave of scalding air and sand. | '''Mirage.''' At 6th level, you learn the mirror image spell. If you already know this spell, you learn a different sorcerer spell of your choice. The spell doesn’t count against your number of spells known. You can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, any creature within 10 feet of you that destroys one of the spell’s illusions takes fire damage equal to half your sorcerer level, as the illusion bursts into a wave of scalding air and sand. |