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The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. | The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. | ||
{| class="wikitable" | |||
|+ Zrib's Searing Coins | |||
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| Level: 1 || Casting Time: 1 Action || Transmutation | |||
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| Range: 60ft || Duration: Instant || Components: SM (up to three golden coins worth at least 1GP each, which the spell consumes) | |||
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As an Action you throw superheated gold coins at one creature within range, make a Ranged Spell Attack, on a hit, you deal 1d10 Fire Damage to the target for every Gold Coin you consumed for the material components for this spell.<br> | |||
'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can consume up to three more Gold Coins worth 1GP each for the spells material components for each slot level above 1st. | |||
== Level 2 == | == Level 2 == |