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The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell. | The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell. | ||
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|+ Zrib's Searing Coins (Bard, Cleric, Warlock, Wizard) | |||
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| Level: 1 || Casting Time: 1 Action || Transmutation | |||
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| Range: 60ft || Duration: Instant || Components: SM (up to three golden coins worth at least 1GP each, which the spell consumes) | |||
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As an Action you throw superheated gold coins at one creature within range, make a Ranged Spell Attack, on a hit, you deal 1d10 Fire Damage to the target for every Gold Coin you consumed for the material components for this spell.<br> | |||
'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can consume up to three more Gold Coins worth 1GP each for the spells material components for each slot level above 1st. | |||
=== Uncommon Spells === | === Uncommon Spells === |