Monk: Difference between revisions

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Monks of the Way of the Basking Viper seek to to emulate their way's titular animal, developing methods to turn their ki into deadly toxins and strike quickly. Masters of this tradition often cause others to become uncomfortable, as their everyday motions begin to resemble that of a cunning predator
Monks of the Way of the Basking Viper seek to to emulate their way's titular animal, developing methods to turn their ki into deadly toxins and strike quickly. Masters of this tradition often cause others to become uncomfortable, as their everyday motions begin to resemble that of a cunning predator


''' Venom Strike.''' When you choose this tradition at 3rd level, you can channel your ki into an enemy to introduce a toxin into their body. When you hit a creature with an unarmed strike, you may force the creature to make a Constitution Saving Throw. On a failure, the creature is Poisoned for a number fo rounds equal to your Wisdom Modifier (Minimum 1). While a creature is poisoned in this way, it takes an amount of Poison Damage equal to one roll of your Martial Arts die at the start of its turns, and may reattempt to the saving throw against the effect at the end of its turn, ending the effect on a success. You may use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest, if you have no remaining uses, you may spend 2 ki points to use this feature again.
''' Venom Strike.''' When you choose this tradition at 3rd level, you can channel your ki into an enemy to introduce a toxin into their body. When you hit a creature with an unarmed strike, you may force the creature to make a Constitution Saving Throw. On a failure, the creature is Poisoned for a number of rounds equal to your Wisdom Modifier (Minimum 1). While a creature is poisoned in this way, it takes an amount of Poison Damage equal to one roll of your Martial Arts die at the start of its turns, and may reattempt to the saving throw against the effect at the end of its turn, ending the effect on a success. You may use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest, if you have no remaining uses, you may spend 2 ki points to use this feature again.


'''Earthen Rhythm.''' Also at 3rd level, you can detect subtle changes in the ground around you. You can Tremorsense out of a number of feat equal to 5 times your Proficiency Bonus. If you already have Tremorsense, this increases your Tremorsenses range by an equal amount.
'''Earthen Rhythm.''' Also at 3rd level, you can detect subtle changes in the ground around you. You can Tremorsense out of a number of feat equal to 5 times your Proficiency Bonus. If you already have Tremorsense, this increases your Tremorsenses range by an equal amount.


'''Potent Toxins.''' At 6th level, the venoms you create are far more lethal. Whenever you deal Poison Damage to a creature, you ignore Resistance and treat Immunity as Resistance to that damage. In addition, the damage from your Venom Strike increases to two rolls of you Martial Arts die.
'''Potent Toxins.''' At 6th level, the venoms you create are far more lethal. Whenever you deal Poison Damage to a creature, you ignore Resistance to that damage. In addition, the damage from your Venom Strike increases to two rolls of you Martial Arts die.


'''Coldblooded Predator.''' At 11th level, your fighting style has become more snakelike, causing your ambushes to become more deadly. When you hit a creature with an opportunity attack, you may use your Venom Strike without expending a use of the feature. Additionally, you ignore the effects of Extreme Heat.
'''Coldblooded Predator.''' At 11th level, your fighting style has become more snakelike, causing your ambushes to become more deadly. When you hit a creature with an opportunity attack, you may use your Venom Strike without expending a use of the feature. Additionally, you ignore the effects of Extreme Heat.