Rogue: Difference between revisions

177 bytes removed ,  00:57, 8 November 2022
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'''Smash and Grab.''' Also at 3rd level, you learn techniques to break down barriers that stand between you and your treasures. You can apply the extra damage from your Sneak Attack to any attack made against an object, even if you don’t have advantage on the attack roll.
'''Smash and Grab.''' Also at 3rd level, you learn techniques to break down barriers that stand between you and your treasures. You can apply the extra damage from your Sneak Attack to any attack made against an object, even if you don’t have advantage on the attack roll.


'''Brutal Coercion.''' At 9th level, you can use the bonus action granted by your Cunning Action to make a Charisma (Intimidation) check against a creature you can see within 30 feet of you, contested by the target’s Wisdom (Insight) check, provided the target can see or hear you. If your check succeeds, the target drops the object you choose, which lands at its feet. If the creature is frightened, you automatically succeed on the check.
'''Brutal Coercion.''' At 9th level, you can use the bonus action granted by your Cunning Action to make a Charisma (Intimidation) check against a frightened creature you can see within 30 feet of you, contested by the target’s Wisdom (Insight) check, provided the target can see or hear you. If your check succeeds, the target drops the object you choose, which lands at its feet.


'''Frenzied Blows.''' Starting at 13th level, you learn to sacrifice precision in exchange for frenzied strikes. Once per turn when you take the Attack action and have advantage on an attack roll, you can forgo the advantage for that roll to make an additional weapon attack as part of the same action.
'''Frenzied Blows.''' Starting at 13th, you learn to swing brutally. Once on each of your turns, when you hit on an attack which you had advantage on, you can make an additional attack.


'''Terror Strike.''' Beginning at 17th level, you can turn the brutality of combat into a tool to terrify your foes. Once per turn when you hit a creature with a weapon attack, you can choose a creature that you can see within 30 feet of you. If the target can see you, it must succeed on a Wisdom saving throw or become frightened until the start of your next turn. The DC for this saving throw is equal to half the damage you dealt with the attack.
'''Terror Strike.''' Beginning at 17th level, you can turn the brutality of combat into a tool to terrify your foes. Once per turn when you hit a creature with a weapon attack, you can choose a creature that you can see within 30 feet of you. If the target can see you, it must succeed on a Wisdom saving throw or become frightened until the start of your next turn. The DC for this saving throw is equal to half the damage you dealt with the attack.