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| '''Airborne Strikes.''' You can maneuver yourself while airborne to strike at your enemies in unexpected ways. Starting at 17th level, while you are at least 5 feet off the ground, you have advantage on attack rolls and saving throws. | | '''Airborne Strikes.''' You can maneuver yourself while airborne to strike at your enemies in unexpected ways. Starting at 17th level, while you are at least 5 feet off the ground, you have advantage on attack rolls and saving throws. |
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| === Ace Fencer ===
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| While most warriors focus on overcoming their foes through strength of arms or brute force, the archetypal Fencer does so through precise strikes and superior martial abilities. What they lack in overwhelming strength and stamina, they make up for with their finesse, skill, and technique.
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| '''Classical Training.''' At 3rd level, you gain proficiency with medium armor. You also don't need advantage on your attack roll to apply your Sneak Attack if you use an Exploit as part of that attack.
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| '''Fencer's Exploits.''' You have studied and learned various advanced martial techniques. At 3rd level, you gain the following features:
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| :'''Martial Exploits.''' You learn two Exploits of your choice from the list at the end of this Ace. You can only use one Exploit per ability check or attack. When you gain a level, you can replace one Exploit you know with another of your choice. You learn another Exploit at 9th, 13th, and 17th level.
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| :'''Exploit Dice.''' You have a number of Exploit Dice equal to 1 + your proficiency bonus, each of which are a d6. To use an Exploit you must expend one of these dice, and you regain all expended Exploit Dice when you finish a short or long rest. As you gain levels in this class your Exploit Dice grow in size and number. At 9th level you gain a fourth Exploit Die, and your dice become d8s. When you reach 17 level, you gain a fifth Exploit Die and all of your Exploit Dice become d10s.
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| :'''Saving Throws.''' Some of your Exploits require your target to make a saving throw to resist your Marital Exploit's effects. The saving throw DC is equal to 8 + your Proficiency Bonus + your Dexterity Modifier
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| '''Sharp Reflexes.''' Your training has honed your reflexes. Starting at 9th level, you are proficient in initiative rolls.
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| '''Counterattack.''' Starting at 13th level, when a creature hits you with a melee attack, you can Counterattack as a reaction. You gain an extra Exploit Die and make a weapon attack against the attacker. The extra Exploit Die is lost if it is not used to Counterattack.
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| '''Fencer Exploits.''' The Exploits listed below are available to Fencer rogues, who focus on overcoming their foes with skill and technique.
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| :'''Crippling Strike.''' When you hit a creature with a melee weapon attack, you can expend an Exploit Die and force it to make a Dexterity saving throw. On a failure, the creature takes additional damage equal to your Exploit Die and its speed is reduced to 0 until the start of your next turn.
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| :'''Disarm.''' When you hit a creature with a weapon attack, you can expend an Exploit Die to force it to make a Strength saving throw. On a failure, it takes extra damage equal to your Exploit Die, and it drops an item of your choice.
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| :'''Feint.''' As a bonus action, you can expend an Exploit Die and force a creature that can see you within 30 feet to make a Wisdom saving throw. On a failure, you add your Exploit Die to both your attack and damage roll for the first attack you make against that creature before the end of your next turn.
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| :'''Fluid Grace.''' When you make a Dexterity (Acrobatics) or a Charisma (Performance) check you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail.
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| :'''Martial Focus.''' When you make a weapon attack, you can expend an Exploit Die as part of the attack to grant yourself advantage on your attack roll. You can use this Exploit after you roll, but before you know if your attack hits or misses.
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| :'''Riposte.''' As a reaction when a creature you can see targets you with a melee attack, you can expend an Exploit Die and add it to your Armor Class against the attack. If the triggering attack misses you, you can immediately make one weapon attack against the attacker as part of the same reaction.
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| === Ace Gambler === | | === Ace Gambler === |