Rogue: Difference between revisions

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'''Assassin's Strike.''' You are at your deadliest when your enemies don't see you coming. Starting at 3rd level, you gain the following benefits:
'''Assassin's Strike.''' You are at your deadliest when your enemies don't see you coming. Starting at 3rd level, you gain the following benefits:
You have advantage on any attack rolls you make against creatures that have not yet acted in combat.
*You have advantage on any attack rolls you make against creatures that have not yet acted in combat.
When you hit a creature that is surprised with an attack, your attack becomes an automatic critical hit.
*When you hit a creature that is surprised with an attack, your attack becomes an automatic critical hit.
When you score a critical hit and roll a 1 on any of your damage dice for that attack, you can re-roll those dice. You must use the new roll, even if you roll another 1.
*When you score a critical hit and roll a 1 on any of your damage dice for that attack, you can re-roll those dice. You must use the new roll, even if you roll another 1.


'''Infiltrator.''' You have the skills to infiltrate and sow death wherever your target dwells. When you adopt this Archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit.
'''Infiltrator.''' You have the skills to infiltrate and sow death wherever your target dwells. When you adopt this Archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit.<br>
Moreover, when you make a Charisma (Deception) check while wearing a disguise you created with your disguise kit, you can treat a roll of 7 or lower on the d20 as an 8.
Moreover, when you make a Charisma (Deception) check while wearing a disguise you created with your disguise kit, you can treat a roll of 7 or lower on the d20 as an 8.


'''Stolen Identity.''' You have mastered the dark art of stealing another creature's identity. Starting at 9th level, over the course of an hour, you can craft a perfect disguise of a humanoid creature you have slain, so long as you have the corpse and a disguise kit. To see through your disguise, a creature must succeed on an Intelligence (Investigation) or a Wisdom (Insight) check, contested by your Charisma (Deception) check.
'''Stolen Identity.''' You have mastered the dark art of stealing another creature's identity. Starting at 9th level, over the course of an hour, you can craft a perfect disguise of a humanoid creature you have slain, so long as you have the corpse and a disguise kit. To see through your disguise, a creature must succeed on an Intelligence (Investigation) or a Wisdom (Insight) check, contested by your Charisma (Deception) check.<br>
Also, over an 8 hour period, which can be during a long rest, you can use this disguise to completely assume the life of the slain humanoid. After which, other creatures believe you to be that person until given an obvious reason not to.
Also, over an 8 hour period, which can be during a long rest, you can use this disguise to completely assume the life of the slain humanoid. After which, other creatures believe you to be that person until given an obvious reason not to.


'''Impostor.''' The skill with which you adopt another creature's identity is nearly supernatural. Beginning at 13th level, when you make a Charisma (Deception) check to thwart a creature trying to see through your disguise you have advantage on your roll.
'''Impostor.''' The skill with which you adopt another creature's identity is nearly supernatural. Beginning at 13th level, when you make a Charisma (Deception) check to thwart a creature trying to see through your disguise you have advantage on your roll.


'''Poisoned Blade.''' Your skills with a poisoner's kit have grown beyond normal limits. At 13th level, you can use a bonus action to soak your blade with poison. The next time you hit with an attack with that blade, you can apply your Sneak Attack bonus, even if you don't meet the normal requirements for Sneak Attack, and your Sneak Attack damage becomes necrotic damage.
'''Poisoned Blade.''' Your skills with a poisoner's kit have grown beyond normal limits. At 13th level, you can use a bonus action to soak your blade with poison. The next time you hit with an attack with that blade, you can apply your Sneak Attack bonus, even if you don't meet the normal requirements for Sneak Attack, and your Sneak Attack damage becomes necrotic damage.<br>
You can use this bonus action a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use this bonus action a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.<br>
You do not need access to poison to use this feature.


'''Death Strike.''' You have become a master of instant death. Starting at 17th level, when you hit a creature with a Sneak Attack, you can cause the attack to become an automatic critical hit.
'''Death Strike.''' You have become a master of instant death. Starting at 17th level, when you hit a creature with a Sneak Attack, you can cause the attack to become an automatic critical hit.<br>
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.