Paladin: Difference between revisions

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:'''Turn the Tide.''' As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.
:'''Turn the Tide.''' As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.


'''Divine Allegiance.''' Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can’t be reduced or prevented in any way.
'''Aura of Allegiance.''' Starting at 7th level, you can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way.<br>
At 18th level, the range of this aura increases to 30 feet.


'''Unyielding Spirit.''' Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.
'''Unyielding Spirit.''' Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.