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| Range: 120ft || Duration: 1 Round || Components: VS | | Range: 120ft || Duration: 1 Round || Components: VS | ||
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You create a ghostly, skeletal hand in the space of a creature within range. Make a Ranged Spell Attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic Damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. | You create a ghostly, skeletal hand in the space of a creature within range. Make a Ranged Spell Attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic Damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.<br> | ||
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. | If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. | ||
:This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | :This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). |