Warlock: Difference between revisions

278 bytes added ,  22:14, 7 November 2022
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! Level !! Proficiency Bonus !! Features !! Invocations Known !! Experience Points
! Level !! Proficiency Bonus !! Features !! Invocations Known !! Experience Points
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| 1st || +2 || Otherworldly Pact, Pact Magic, Draw On Power || - || 0
| 1st || +2 || Otherworldly Pact, Eldritch Blast Pact Magic, Draw On Power || - || 0
|-
|-
| 2nd || +2 || Eldritch Invocations || 2 || 300
| 2nd || +2 || Eldritch Invocations || 2 || 300
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:'''Skill Proficiencies.''' Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
:'''Skill Proficiencies.''' Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
:'''Equipment.''' Two Simple Weapons, an Arcane Focus, an Equipment Pack, Leather Armor, and two Daggers.
:'''Equipment.''' Two Simple Weapons, an Arcane Focus, an Equipment Pack, Leather Armor, and two Daggers.


'''Otherworldly Pact.''' At 1st level, you have struck a bargain with an otherworldly being of your choice Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
'''Otherworldly Pact.''' At 1st level, you have struck a bargain with an otherworldly being of your choice Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
'''Eldritch Blast.''' At 1st level, as an Action, you shoot a beam of energy at a creature within 120ft of you. Make a Ranged Spell attack roll using your Charisma. On a hit, the target takes 1d10 Force damage.<br>
You shoot multiple beams with this as you real higher levels in this class, two beams at 5th level, three beams at 11th level, and four beams at 17th level.<br>
You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.


'''Pact Magic.''' At 1st level, your spells are different from other spellcasters. You do not gain the standard Spell Slots that other casters get and your levels in this class do not contribute to your spellcasting spell slots. Instead, you gain Pact Magic, the amount of spell slots you have is indicated in the Warlock class table. Additionally, all of your Pact Magic spell slots are of the highest level spell slot you have access to, also indicated in the Pact Magic table.
'''Pact Magic.''' At 1st level, your spells are different from other spellcasters. You do not gain the standard Spell Slots that other casters get and your levels in this class do not contribute to your spellcasting spell slots. Instead, you gain Pact Magic, the amount of spell slots you have is indicated in the Warlock class table. Additionally, all of your Pact Magic spell slots are of the highest level spell slot you have access to, also indicated in the Pact Magic table.
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=== Eldritch Invocations ===
=== Eldritch Invocations ===
'''Agonizing Blast.''' When you use your Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.


'''Armor of Shadows.''' You can cast Mage Armor on yourself at will, without expending a spell slot or material components.
'''Armor of Shadows.''' You can cast Mage Armor on yourself at will, without expending a spell slot or material components.
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'''Eldritch Sight.''' You can cast detect magic at will, without expending a spell slot.
'''Eldritch Sight.''' You can cast detect magic at will, without expending a spell slot.
'''Eldritch Spear.''' Your Eldritch Blast has a range of 300ft instead of 120ft.


'''Eyes of the Rune Keeper.''' You can understand and read all the writing that you can see.
'''Eyes of the Rune Keeper.''' You can understand and read all the writing that you can see.
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'''Gaze of Two Minds.''' You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
'''Gaze of Two Minds.''' You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
'''Grasp of S’óekhìq.''' Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to you.
'''Lance of Lethargy.''' Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.


'''Mask of Many Faces.''' You can cast Disguise Self at will, without expending a spell slot.
'''Mask of Many Faces.''' You can cast Disguise Self at will, without expending a spell slot.


'''Misty Visions.''' You can cast Silent Image at will, without expending a spell slot or material components.
'''Misty Visions.''' You can cast Silent Image at will, without expending a spell slot or material components.
'''Repelling Blast.''' When you hit a creature with your Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.


'''Thief of Five Fates.''' You can cast Bane once using a warlock spell slot. You can’t do so again until you finish a long rest.
'''Thief of Five Fates.''' You can cast Bane once using a warlock spell slot. You can’t do so again until you finish a long rest.


'''Agonizing Blast (Eldritch Blast cantrip).''' When you cast eldritch blast, add your Spellcasting modifier to the damage it deals on a hit.
'''Eldritch Blade.''' Your Eldritch Blast has its range reduced to 5ft and deals 1d12 Force damage instead. Any features that increase the range of your Eldritch Blast do not affect your Eldritch Blast while you have this Invocation
 
'''Eldritch Spear (Eldritch Blast cantrip).''' When you cast eldritch blast, its range is 300 feet.
 
'''Eldritch Strike (Eldritch Blast cantrip).''' For you, the range of eldritch blast is reduced to 5 feet and it becomes a melee spell attack. Make a separate melee spell attack for each beam, dealing 1d12 force damage on hit. Any class features or Eldritch Invocations that affect the range of eldritch blast do not work with this Invocation.
 
'''Grasp of S’óekhìq (Eldritch Blast cantrip).''' Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.
 
'''Lance of Lethargy (Eldritch Blast cantrip).''' Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.
 
'''Repelling Blast (Eldritch Blast cantrip).''' When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.


'''Improved Pact Weapon (Pact of the Blade feature).''' You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
'''Improved Pact Weapon (Pact of the Blade feature).''' You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.