Bard: Difference between revisions

70 bytes added ,  01:41, 7 November 2022
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==== Answers Given ====
==== Answers Given ====
When you join the College of Mysteries at 3rd level, you gain the ability to peer behind the veil and see the truth. When you are in conversation with a creature, you can expend one use of your Bardic Inspiration to peer into its thoughts as per the Detect Thoughts spell for 1 minute. As an action, you can probe deeper as per the spell, although if the creature fails the saving throw it doesn't realize your infiltrating presence in its mind. However, when you do so, you gain insight into the nature of any secrets it might harbor, rather than its emotional state or reasoning. If the creature succeeds on the saving throw, it can feel an intrusive presence in its mind that it can shut off.
When you join the College of Mysteries at 3rd level, you gain the ability to peer behind the veil and see the truth. While speaking to a creature, you can expend one use of your Bardic Inspiration to peer into its thoughts as per the Detect Thoughts spell for 1 minute. As an action, you can probe deeper as per the spell, except if the creature fails the saving throw it doesn't realize your infiltrating presence in its mind. When you do so, you gain insight into the nature of any secrets it might harbor, rather than its emotional state or reasoning. If the creature succeeds on the saving throw, it can feel an intrusive presence in its mind that it can shut off.<br>
While you are probing into the creature's secrets, you must hold concentration on the effect.


==== Fine-Tuned Ears ====
==== Fine-Tuned Ears ====
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==== Frightful Secrets ====
==== Frightful Secrets ====
At 6th level, you can unveil secrets that frighten the mind. As an action you emit a low whisper that upsets the ears of anyone that hears it. Each creature of your choice within 30 feet of you that isn't deafened must succeed on a Wisdom saving throw or become frightened for 1 minute. While frightened, each creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. At the end of each of its turns, a frightened creature can repeat the saving throw, ending the effect early on a success. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
At 6th level, you can unveil secrets that frighten the mind. As an action you emit a low whisper that upsets the ears of anyone that hears it. One creature of your choice within 30 feet of you that isn't deafened must succeed on a Wisdom saving throw or become frightened for 1 minute. While frightened, each creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. At the end of each of its turns, a frightened creature can repeat the saving throw, ending the effect early on a success. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.


==== Eyes Unveiled ====
==== Eyes Unveiled ====