Level 5: Difference between revisions

566 bytes removed ,  20:18, 23 December 2022
 
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{| class="wikitable"
{| class="wikitable"
|+ Babble (Bard, Sorcerer, Warlock, Wizard)
|+ Babble (Bard, Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Enchantment
| Level: 5 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Banishing Smite (Paladin)
|+ Banishing Smite (Maledictor, Paladin)
|-
|-
| Level: 5 || Casting Time: 1 Bonus Action || Abjuration
| Level: 5 || Casting Time: 1 Bonus Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Blazing Thunderbolt Strike (Paladin, Sorcerer, Warlock, Wizard)
|+ Blazing Thunderbolt Strike (Maledictor, Paladin, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Bonus Action || Evocation
| Level: 5 || Casting Time: 1 Bonus Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Circle of Power (Paladin)
|+ Circle of Power (Maledictor, Paladin)
|-
|-
| Level: 5 || Casting Time: 1 Action || Abjuration
| Level: 5 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Curse of Befouled Luck (Cleric, Warlock)
|+ Curse of Befouled Luck (Cleric, Maledictor, Warlock)
|-
|-
| Level: 5 || Casting Time: 1 Action || Necromancy
| Level: 5 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Dispel Evil and Good (Cleric, Paladin)
|+ Dispel Evil and Good (Cleric, Maledictor, Paladin)
|-
|-
| Level: 5 || Casting Time: 1 Action || Abjuration
| Level: 5 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Dominate Person (Bard, Sorcerer, Wizard)
|+ Dominate Person (Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Enchantment
| Level: 5 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Far Step (Sorcerer, Warlock, Wizard)
|+ Far Step (Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Bonus Action || Conjuration
| Level: 5 || Casting Time: 1 Bonus Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Fingers of Lightning (Sorcerer, Wizard)
|+ Fingers of Lightning (Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Evocation
| Level: 5 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Hold Monster (Bard, Sorcerer, Warlock, Wizard)
|+ Hold Monster (Bard, Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Enchantment
| Level: 5 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Legend Lore (Bard, Cleric, Wizard)
|+ Legend Lore (Bard, Cleric, Maledictor, Wizard)
|-
|-
| Level: 5 || Casting Time: 10 Minutes || Divination
| Level: 5 || Casting Time: 10 Minutes || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Mislead (Bard, Wizard)
|+ Mislead (Bard, Maledictor, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Illusion
| Level: 5 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Modify Memory (Bard, Wizard)
|+ Modify Memory (Bard, Maledictor, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Enchantment
| Level: 5 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Passwall (Wizard)
|+ Passwall (Maledictor, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Transmutation
| Level: 5 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Planar Binding (Bard, Cleric, Druid, Wizard)
|+ Planar Binding (Bard, Cleric, Druid, Maledictor, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Abjuration
| Level: 5 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Reincarnate (Druid)
|+ Reincarnate (Druid, Shaman)
|-
|-
| Level: 5 || Casting Time: 1 Hour || Transmutation
| Level: 5 || Casting Time: 1 Hour || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Skill Empowerment (Bard, Sorcerer, Wizard)
|+ Skill Empowerment (Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Transmutation
| Level: 5 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Steel Wind Strike (Bard, Paladin, Wizard)
|+ Steel Wind Strike (Bard, Maledictor, Paladin, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Conjuration
| Level: 5 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Synaptic Static (Bard, Sorcerer, Warlock)
|+ Synaptic Static (Bard, Maledictor, Sorcerer, Warlock)
|-
|-
| Level: 5 || Casting Time: 1 Action || Enchantment
| Level: 5 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Taboo (Bard, Cleric, Druid, Paladin, Wizard)
|+ Taboo (Bard, Cleric, Druid, Maledictor, Paladin, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Minute || Enchantment
| Level: 5 || Casting Time: 1 Minute || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Telepathic Bond (Wizard)
|+ Telepathic Bond (Malidector, Wizard)
|-
|-
| Level: 5 || Casting Time: 1 Action || Divination
| Level: 5 || Casting Time: 1 Action || Divination
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Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br>
Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br>
This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision.
This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision.
{| class="wikitable"
|+ Swift Quiver
|-
| Level: 5 || Casting Time: 1 Bonus Action || Transmutation
|-
| Range: Touch || Duration: Instant, 1 Minute (Concentration) || Components: VSM (a quiver containing at least one piece of ammunition)
|}
You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.<br>
On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.