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{| class="wikitable" | {| class="wikitable" | ||
|+ Babble (Bard, Sorcerer, Warlock, Wizard) | |+ Babble (Bard, Maledictor, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Enchantment | | Level: 5 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Banishing Smite (Paladin) | |+ Banishing Smite (Maledictor, Paladin) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Bonus Action || Abjuration | | Level: 5 || Casting Time: 1 Bonus Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Blazing Thunderbolt Strike (Paladin, Sorcerer, Warlock, Wizard) | |+ Blazing Thunderbolt Strike (Maledictor, Paladin, Shaman, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Bonus Action || Evocation | | Level: 5 || Casting Time: 1 Bonus Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Circle of Power (Paladin) | |+ Circle of Power (Maledictor, Paladin) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Abjuration | | Level: 5 || Casting Time: 1 Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Curse of Befouled Luck (Cleric, Warlock) | |+ Curse of Befouled Luck (Cleric, Maledictor, Warlock) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Necromancy | | Level: 5 || Casting Time: 1 Action || Necromancy | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Dispel Evil and Good (Cleric, Paladin) | |+ Dispel Evil and Good (Cleric, Maledictor, Paladin) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Abjuration | | Level: 5 || Casting Time: 1 Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Dominate Person (Bard, Sorcerer, Wizard) | |+ Dominate Person (Bard, Maledictor, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Enchantment | | Level: 5 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Far Step (Sorcerer, Warlock, Wizard) | |+ Far Step (Maledictor, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Bonus Action || Conjuration | | Level: 5 || Casting Time: 1 Bonus Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Fingers of Lightning (Sorcerer, Wizard) | |+ Fingers of Lightning (Maledictor, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Evocation | | Level: 5 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Hold Monster (Bard, Sorcerer, Warlock, Wizard) | |+ Hold Monster (Bard, Maledictor, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Enchantment | | Level: 5 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Legend Lore (Bard, Cleric, Wizard) | |+ Legend Lore (Bard, Cleric, Maledictor, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 10 Minutes || Divination | | Level: 5 || Casting Time: 10 Minutes || Divination | ||
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|} | |} | ||
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.<br> | Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.<br> | ||
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of | The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of The Stone, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips." | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Mislead (Bard, Wizard) | |+ Mislead (Bard, Maledictor, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Illusion | | Level: 5 || Casting Time: 1 Action || Illusion | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Modify Memory (Bard, Wizard) | |+ Modify Memory (Bard, Maledictor, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Enchantment | | Level: 5 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Passwall (Wizard) | |+ Passwall (Maledictor, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Transmutation | | Level: 5 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Planar Binding (Bard, Cleric, Druid, Wizard) | |+ Planar Binding (Bard, Cleric, Druid, Maledictor, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Abjuration | | Level: 5 || Casting Time: 1 Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Reincarnate (Druid) | |+ Reincarnate (Druid, Shaman) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Hour || Transmutation | | Level: 5 || Casting Time: 1 Hour || Transmutation | ||
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|} | |} | ||
Choose a point on the ground that you can see within range. Ground within 30 feet of that point becomes swirling sand until the spell ends. The sand is difficult terrain. Each creature standing on the sand when the spell is cast must make a Dexterity saving throw. Any creature that enters the area for the first time on a turn or starts its turn within the area must also make the saving throw. On a failure, a creature sinks halfway into the sand and becomes restrained by the ground.<br> | Choose a point on the ground that you can see within range. Ground within 30 feet of that point becomes swirling sand until the spell ends. The sand is difficult terrain. Each creature standing on the sand when the spell is cast must make a Dexterity saving throw. Any creature that enters the area for the first time on a turn or starts its turn within the area must also make the saving throw. On a failure, a creature sinks halfway into the sand and becomes restrained by the ground.<br> | ||
Until the spell ends, if a creature ends its turn while restrained by the ground in this way, it is pulled up to 10 feet toward the center of the area. A restrained creature can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself and clambers onto the surface. | Until the spell ends, if a creature ends its turn while restrained by the ground in this way, it is pulled up to 10 feet toward the center of the area. A restrained creature can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself and clambers onto the surface.<br> | ||
When the spell ends, either because your concentration is broken or because you decide to end it, the ground returns to the solid form it had before the spell was cast. Each creature restrained by the spell must make a Constitution saving throw. A creature takes 9d6 nonmagical bludgeoning damage on a failed save, or half as much damage on a success. Creatures are still restrained by the solid ground (not by any creature or spell) until they escape, and they have disadvantage on ability checks made to escape solid ground | When the spell ends, either because your concentration is broken or because you decide to end it, the ground returns to the solid form it had before the spell was cast. Each creature restrained by the spell must make a Constitution saving throw. A creature takes 9d6 nonmagical bludgeoning damage on a failed save, or half as much damage on a success. Creatures are still restrained by the solid ground (not by any creature or spell) until they escape, and they have disadvantage on ability checks made to escape solid ground.<br> | ||
Creatures with a burrowing speed can't be restrained by the ground using this spell. | Creatures with a burrowing speed can't be restrained by the ground using this spell. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Skill Empowerment (Bard, Sorcerer, Wizard) | |+ Skill Empowerment (Bard, Maledictor, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Transmutation | | Level: 5 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Steel Wind Strike (Bard, Paladin, Wizard) | |+ Steel Wind Strike (Bard, Maledictor, Paladin, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Conjuration | | Level: 5 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Synaptic Static (Bard, Sorcerer, Warlock) | |+ Synaptic Static (Bard, Maledictor, Sorcerer, Warlock) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Enchantment | | Level: 5 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Taboo (Bard, Cleric, Druid, Paladin, Wizard) | |+ Taboo (Bard, Cleric, Druid, Maledictor, Paladin, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Minute || Enchantment | | Level: 5 || Casting Time: 1 Minute || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Telepathic Bond (Wizard) | |+ Telepathic Bond (Malidector, Wizard) | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Divination | | Level: 5 || Casting Time: 1 Action || Divination | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Permanence | ||
|- | |- | ||
| Level: 5 || Casting Time: 1 Action || Transmutation | | Level: 5 || Casting Time: 1 Action || Transmutation | ||
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Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br> | Due to the nature of this spell, the DM can veto any spell that would be made permanent by this spell. If this is done, the XP and ley-stones are not consumed and you regain the Spell Slot used to cast this spell.<br> | ||
This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision. | This spell is intended to make awesome bases or give characters awesome abilities, such as permanent flight or darkvision. | ||