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(Created page with "== Bard == Bards gets their magic from the great Bahumat, who values creativity and beauty. They are decently common and most cities home to metallic dragons have a place for Bards to train. {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Bardic Inspiration (d6), Spellcasting || 0 |- | 2nd || +2 || Song of Rest, Jack of all Trades || 300 |- | 3rd || +2 || Bard College, Expertise || 1,000 |- | 4th ||...") |
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| 20th || +6 || Superior Inspiration || 350,000 | | 20th || +6 || Superior Inspiration || 350,000 | ||
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'''Class Information.''' | |||
:'''Hit Dice.''' 1d8 per bard level | |||
:'''1st Level Hitpoints.''' 8 + your Constitution modifier | |||
:'''Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per bard level after 1st | |||
:'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields | |||
:'''Weapon Proficiencies.''' Simple weapons, hand crossbows, longswords, rapiers, shortswords | |||
:'''Tool Proficiencies.''' Three of any Artisan’s Tools or Musical Instruments | |||
:'''Saving Throw Proficiencies.''' Dexterity and Charisma. | |||
:'''Skill Proficiencies.''' Choose any three. | |||
:'''Equipment.''' A Simple or Martial melee weapon (suggested: Rapier or Longsword), one Equipment Pack (suggested: Diplomat’s Pack), one Musical Instrument, one non-vehicle tool that you are proficient with, leather armor, and a dagger. | |||
'''Spellcasting.''' You gain the ability to cast spells at 1st level. | |||
:'''Spellcasting Ability.''' Charisma | |||
:'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Charisma Modifier | |||
:'''Spell Attack Bonus.''' Proficiency Bonus + Your Charisma Modifier | |||
:'''Ritual Casting.''' You can cast any prepared spell as a ritual if it has the ritual tag. | |||
:'''Spellcasting Focus.''' A Musical Instrument or a Set of Artisan’s Tools | |||
:'''Spell Learning Method.''' You learn one new spell every even level and two new spells every odd level. |