Bard: Difference between revisions

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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
When you select this subclass at 3rd level, you gain Proficiency and Expertise in Acrobatics and Performance.<br>
When you select this subclass at 3rd level, you gain Proficiency in Acrobatics and Performance.<br>
Additionally, you gain the Fire Bolt cantrip.
Additionally, you gain the Fire Bolt cantrip.
==== Fire Dance ====
When you select this subclass at 3rd level you gain the ability to move like a flickering flame.<br>
When you activate this ability as a bonus action you gain a +10 to movement speed and whenever you move within 10ft of a creature they must make a dexterity saving throw or take 1d6 fire damage as sparks fly from your feet. This can affect the same creature for every 5 feet you move near it for a maximum of 3 per turn. You cannot cast spells or make weapon attacks while fire dancing.<br>
The damage increases to 1d8 at level 8, 1d10 at level 14 and 2d8 at level 18<br>
This ability lasts 10 minutes or until you choose to end it with a bonus action and can be used as a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.


==== Where There's Smoke There's Fire ====
==== Where There's Smoke There's Fire ====
At 3rd level when an enemy you can see attacks a creature, you can use a Reaction to expend a use of your Bardic Inspiration and cause a smoke screen to materialize between the enemy and the creature, reducing the result of the attack by an amount equal to one roll of your Bardic Inspiration Die + your Charisma Modifier. Starting at 6th level, if this causes the target to miss on the attack, you can cast Fire Bolt as a Free Action targeting that creature.
At 3rd level when an enemy you can see attacks a creature, you can use a Reaction to expend a use of your Bardic Inspiration and cause a smoke screen to materialize between the enemy and the creature, reducing the result of the attack by an amount equal to one roll of your Bardic Inspiration Die + your Charisma Modifier. If this causes the target to miss on the attack, you can cast Fire Bolt as a Free Action targeting that creature.


==== Empowered Fire Dance ====
==== Fire Dance ====
At 6th level your Fire Dance becomes more powerful.<br>
At 6th level you gain the ability to move like a flickering flame.<br>
Now while using fire dance you have advantage on dexterity saving throws and performance checks as well as a +2 bonus to your AC.<br>
When you activate this ability as a Bonus Action you can take the Disengage Action and gain an additional +10ft movement speed and whenever you move within 10ft of a creature they must make a Dexterity Saving Throw or take Fire Damage equal to your Proficiency Bonus as sparks fly from your feet. You cannot cast spells or make weapon attacks while fire dancing. This cannot effect a creature more than once on the same turn.
Additionally, now while flame dancing you can take the Dash and Disengage actions as Bonus Actions.


==== Fiery Finale ====
==== Fiery Finale ====
Starting at 14th level when you finish moving or your fire dance ends you can use a bonus action to end your fire dance with a great fiery finale.<br>
Starting at 14th level when your Fire Dance ends, all creatures within 15ft of you must make a Dexterity Saving Throw against your Spell Save DC, or suffer 4d12 Fire Damage and be knocked Prone on a failure, or half as much damage on a success and not be knocked Prone.
When you use this feature as your movement or fire dance ends you erupt with fire and all creatures within 15ft of you must make a Dexterity Saving Throw against your Spell Save DC, or suffer 4d12 Fire Damage and be knocked Prone on a failure or half as much damage on a success and not be knocked Prone. Also after this finale you gain Resistance to both Cold and Fire damage for 1 minute.


== College of Four Suits ==
== College of Four Suits ==