Barbarian: Difference between revisions

148 bytes added ,  15:04, 4 November 2022
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==== Grisly Treasure ====
==== Grisly Treasure ====
At 3rd level, you draw strength from your foes. Beasts and Monstrosities killed by you or your allies can be looted for a trophy for one hour after death.<br>
At 3rd level, you draw strength from your foes. Beasts and Monstrosities killed by you or your allies can be looted for a trophy if it was killed in a combat you took part in.<br>
Trophies usually take the form of a body part or a notable item belonging to your enemy and must be displayed openly on your person to benefit you. This can take many forms, such as tying small bones to your clothing, wearing or wielding a notable item belonging to an enemy, or even crafting an item from their corpse.<br>
Trophies usually take the form of a body part or a notable item belonging to your enemy and must be displayed openly on your person to benefit you. This can take many forms, such as tying small bones to your clothing, wearing or wielding a notable item belonging to an enemy, or even crafting an item from their corpse.<br>
You can hold a number of trophies equal to your proficiency bonus and taking a new trophy causes the trophy of the lowest CR creature you bear to crumble to dust and be destroyed.
You can hold a number of trophies equal to your proficiency bonus and taking a new trophy causes the trophy of the lowest CR creature you bear to crumble to dust and be destroyed.
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==== Savage Lore ====
==== Savage Lore ====
At 3rd level, you can summon the spirit of your fallen foe. As an Action, you hold forth a creature's trophy to summon its shade to an unoccupied space you can see within 30 feet.<br>
At 3rd level, you can summon the spirit of your fallen foe. As an Action, you hold forth a creature's trophy to summon its shade to an unoccupied space you can see within 30 feet of you.<br>
The shade has the same appearance and statistics that it had in life, but it is translucent and gray tone to it.<br>
The shade has the same appearance and statistics that the creature had in life, but it is translucent and has gray tone to it.<br>
The shade can only obey simple commands such as guarding a location, or following an ally.<br>
The shade can only obey simple commands such as guarding a location, or following an ally.<br>
In combat, the shade disregards commands, mindlessly pursuing the closest enemy to make a single attack at the end of your turn. The shade's attacks deal Psychic Damage and use the statistics of the creature it's based off of.
In combat, the shade disregards commands, mindlessly pursuing the closest enemy, making a single attack against that enemy at the end of your turn. The shade's attacks deal Psychic Damage and use the statistics of the creature it's based off of.
The shade disappears if it's reduced to 0 hit points, you summon another shade, or after it makes a number of attacks equal to your proficiency bonus.<br>
The shade disappears if it's reduced to 0 hit points, you summon another shade, or after it makes a number of attacks equal to your proficiency bonus.<br>
When a shade disappears, the trophy that was used to summon it crumbles to dust and is destroyed.
When a shade disappears, the trophy that was used to summon it crumbles to dust and is destroyed.
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==== Grim Countenance ====
==== Grim Countenance ====
At 6th level, while you are raging, souls of the vanquished swirl around you in a 10ft sphere which follows you.<br>
At 6th level, while you are raging, souls of the vanquished swirl around you in a 10ft sphere which follows you.<br>
While the souls surround you, you have advantage on Wisdom Saving Throws. In addition, each time you hit a creature within the area of vanquished souls it must succeed a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Strength Modifier, or take Psychic Damage equal to the Proficiency Bonus of the highest CR creature who's trophy you bear and become Frightened of you and Slowed until the end of its next turn.
While the souls surround you, you have advantage on Wisdom Saving Throws. In addition, each time you hit a creature within the area of vanquished souls it must succeed a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Strength Modifier, on a failure the target is Slowed and Frightened of you until the end of your Next turn, also the target takes Psychic Damage equal to the Proficiency Bonus of the highest CR creature who's trophy you bear.


==== Primal Sovereignty ====
==== Primal Sovereignty ====
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As an action, you hold forth a trophy to absorb the spirit held within it.<br>
As an action, you hold forth a trophy to absorb the spirit held within it.<br>
As you do this, the trophy crumbles to dust and is destroyed. If the shade of your trophy is currently upon the battlefield it disappears and is drawn into yourself.<br>
As you do this, the trophy crumbles to dust and is destroyed. If the shade of your trophy is currently upon the battlefield it disappears and is drawn into yourself.<br>
In this state you gain the ability to use any single action, legendary action, or spell-cast that was available to the creature that the spirit was in life. This state persists until you use that creature's action or use this feature again.<br>
As part of the action you use to absorb the spirit, and on subsequent turns as an action, you may use any single action, legendary action, or spell that was available to the creature that the spirit was in life. This state persists until you use that creature's action or use this feature again.<br>
Once you absorb a spirit, you can't do so again until you finish a long rest.
Once you absorb a spirit, you can't do so again until you finish a long rest.