63
edits
(→A-M: DIE, INSECT!!!) Tags: Mobile edit Mobile web edit |
|||
Line 88: | Line 88: | ||
Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range. | Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range. | ||
{| class="wikitable" | |||
|+ Die, Insect! (Druid, Sorcerer, Warlock, Wizard) | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Evocation | |||
|- | |||
| Range: 30ft || Duration: 1 Turn (Concentration) || Components: V | |||
|} | |||
You conjure a sphere of elemental flame which briefly hovers in place before flying at a nearby foe. At the end of your turn, the flame leaps at a random hostile creature within range; you roll randomly to determine which enemy is affected. That enemy must succeed on a Dexterity saving throw or take 8 Fire Damage.<br> | |||
This spell's damage increases by 8 when you reach 5th level (16), 11th level (24), and 17th level (32). | |||
Line 112: | Line 123: | ||
|} | |} | ||
You hurl a wave of echoing energy at a creature you can see within range. The target must make a Constitution Saving Throw, taking 1d6 Thunder Damage on a failure and being pushed back 5ft from you in a straight line.<br> | You hurl a wave of echoing energy at a creature you can see within range. The target must make a Constitution Saving Throw, taking 1d6 Thunder Damage on a failure and being pushed back 5ft from you in a straight line.<br> | ||
This spell's damage increases by | This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | ||
edits