Cantrips: Difference between revisions

629 bytes added ,  15:58, 3 November 2022
→‎A-M: DIE, INSECT!!!
(→‎A-M: DIE, INSECT!!!)
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Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
{| class="wikitable"
|+ Die, Insect! (Druid, Sorcerer, Warlock, Wizard)
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation
|-
| Range: 30ft || Duration: 1 Turn (Concentration) || Components: V
|}
You conjure a sphere of elemental flame which briefly hovers in place before flying at a nearby foe. At the end of your turn, the flame leaps at a random hostile creature within range; you roll randomly to determine which enemy is affected. That enemy must succeed on a Dexterity saving throw or take 8 Fire Damage.<br>
This spell's damage increases by 8 when you reach 5th level (16), 11th level (24), and 17th level (32).




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You hurl a wave of echoing energy at a creature you can see within range. The target must make a Constitution Saving Throw, taking 1d6 Thunder Damage on a failure and being pushed back 5ft from you in a straight line.<br>
You hurl a wave of echoing energy at a creature you can see within range. The target must make a Constitution Saving Throw, taking 1d6 Thunder Damage on a failure and being pushed back 5ft from you in a straight line.<br>
This spell's damage increases by 1d16 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).




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