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|+ Conjure Barrage | |+ Conjure Barrage | ||
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| Level: 3 || Casting Time: 1 Action || | | Level: 3 || Casting Time: 1 Action || Conjuration | ||
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| Range: 60ft || Duration: Instant | | Range: 60ft Emanated Cone || Duration: Instant || Components: VSM (one piece of ammunition or a thrown weapon) | ||
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You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component. | |||
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|+ Lightning Arrow | |+ Lightning Arrow | ||
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| Level: 3 || Casting Time: 1 Action || | | Level: 3 || Casting Time: 1 Bonus Action || Transmutation | ||
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| Range: | | Range: Self || Duration: 1 Minute (Concentration) || Components: VS | ||
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The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.<br> | |||
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.<br> | |||
The piece of ammunition or weapon then returns to its normal form.<br> | |||
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd. |