Level 3: Difference between revisions

4,668 bytes added ,  19:08, 2 November 2022
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|+ Sand Cloak (Druid, Sorcerer)
|+ Sand Cloak (Druid, Sorcerer)
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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Conjuration
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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: 15ft Moving Emanation || Duration: 10 Minutes (Concentration) || Components: VS
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You create a swirling cloak of sand and dust extending 15 feet out from you that lasts for the duration. The area is lightly obscured and is difficult terrain for other creatures. You can use a bonus action to reduce or increase the radius of the area, up to a maximum of 15 feet.<br>
When a creature other than you enters the area for the first time on a turn or starts its turn there, it is buffeted by sand and dust, and it must succeed on a Constitution saving throw or be Blinded until the start of its next turn.<br>




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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: Unlimited || Duration: 1 Round || Components: VSM (a short piece of fine copper wire)
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You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.<br>
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.




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|+ Sleet Storm (Druid, Sorcerer, Wizard)
|+ Sleet Storm (Druid, Sorcerer, Wizard)
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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Conjuration
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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: 150ft || Duration: 1 Minute (Concentration) || Components: VSM (a pinch of dust and a few drops of water)
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Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.<br>
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.<br>
If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.




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|+ Slow (Sorcerer, Wizard)
|+ Slow (Sorcerer, Wizard)
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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Transmutation
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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: 120ft || Duration: 1 Minute (Concentration) || Components: VSM (a drop of molasses)
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You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.<br>
An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.<br>
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.<br>
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.




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|+ Speak With Dead (Bard, Cleric)
|+ Speak With Dead (Bard, Cleric)
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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Necromancy
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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: 10ft || Duration: 10 Minutes || Components: VSM (burning incense)
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You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.<br>
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.




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|+ Speak With Plants (Bard, Druid)
|+ Speak With Plants (Bard, Druid)
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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Transmutation
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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: 30ft Still Emanation || Duration: 10 Minutes || Components: VS
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You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.<br>
You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.<br>
Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.<br>
If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.<br>
This spell can cause the plants created by the entangle spell to release a restrained creature.




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| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
| Range: 60ft || Duration: Instant, 1 Minute (Concentration) || Components: VSM ()
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=== Uncommon Spells ===
=== Uncommon Spells ===