Monk: Difference between revisions

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Monks of this tradition tap into the beating heart of the battlefield by embracing their most violent impulses. They are an intimidating physical presence in combat, finding fulfillment and serenity in crushing opponents beneath their sheer power.
Monks of this tradition tap into the beating heart of the battlefield by embracing their most violent impulses. They are an intimidating physical presence in combat, finding fulfillment and serenity in crushing opponents beneath their sheer power.


'''Overpowering Might.''' Starting when you choose this tradition at 3rd level, when grappling a creature you can choose whether it must use Strength (Athletics) or Dexterity (Acrobatics) when attempting to escape your hold. When you hit a creature you have grappled with an unarmed strike, you can spend 2 ki points to have the creature make a Constitution saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you can impose one of the following effects:
'''Overpowering Might.''' Starting when you choose this tradition at 3rd level, when grappling a creature you can choose whether it must use Strength (Athletics) or Dexterity (Acrobatics) when attempting to escape your hold. When you hit a creature you have grappled with an unarmed strike, you can spend 2 ki points to have the creature make a Constitution saving throw. If it fails, you can impose one of the following effects:
*The creature is restrained as long as you maintain the grapple.
*The creature is restrained as long as you maintain the grapple.
*The creature’s speed is halved for one minute.
*The creature’s speed is halved for one minute.