Monk: Difference between revisions

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'''Valiant Action.''' As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. At 6th level, you gain proficiency in your choice of either Acrobatics or Athletics.<br>
'''Valiant Action.''' As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. At 6th level, you gain proficiency in your choice of either Acrobatics or Athletics.<br>
Additionally, whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check while your Heroic Persona is active, you can treat a d20 roll of 9 or lower as a 10.
Additionally, when you a a friendly creature within 20ft of you is hit by an attack, you can move to a space within 5ft of that creature and redirect the attack to target you instead. You can do so a number of time equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Additionally, when you a a friendly creature within 20ft of you is hit by an attack, you can move to a space within 5ft of that creature and redirect the attack to target you instead. You can use this feature a number of time equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.


'''Inspiring Presence.''' The presence of your Heroic Persona inspires confidence in those who fight alongside you. Beginning at 11th level, while your Heroic Persona is active, creatures of your choice within 15ft that can see or hear you have advantage on Saving Throws to resist being Charmed or Frightened, and gain a number of Temporary Hit Points equal to your Charisma Modifier at the start of their turn while in the aura. At 17th level, the radius of this ability increases to 30 feet.
'''Inspiring Presence.''' The presence of your Heroic Persona inspires confidence in those who fight alongside you. Beginning at 11th level, while your Heroic Persona is active, creatures of your choice within 15ft that can see or hear you have advantage on Saving Throws to resist being Charmed or Frightened, and gain a number of Temporary Hit Points equal to your Charisma Modifier at the start of their turn while in the aura. At 17th level, the radius of this ability increases to 30 feet.