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'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of any type which you choose when you gain this feature. When you reach 14th level, the extra damage increases to 2d8. | '''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of any type which you choose when you gain this feature. When you reach 14th level, the extra damage increases to 2d8. | ||
=== Divine Intervention ==== | ==== Divine Intervention ==== | ||
Beginning at 10th level, you can call on Bahumat, Tiamat or Sardior to intervene on your behalf when your need is great.<br> | Beginning at 10th level, you can call on Bahumat, Tiamat or Sardior to intervene on your behalf when your need is great.<br> | ||
Imploring one of the Three’s aid requires you to use your action. Describe the assistance you seek, and roll a d100. If you roll a number equal to or lower than your cleric level, one of the Three intervenes. The DM chooses the nature of the intervention. If there is an intervention, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. | Imploring one of the Three’s aid requires you to use your action. Describe the assistance you seek, and roll a d100. If you roll a number equal to or lower than your cleric level, one of the Three intervenes. The DM chooses the nature of the intervention. If there is an intervention, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. |