Cleric: Difference between revisions

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'''Blessed Strikes.''' At 8th level your divine presence empowers your strikes. Choose one of the following features.
'''Blessed Strikes.''' At 8th level your divine presence empowers your strikes. Choose one of the following features.
:'''Potent Spellcasting.''' You add your Wisdom modifier to the damage you deal with any cleric cantrip.
:'''Potent Spellcasting.''' You add your Wisdom modifier to the damage you deal with any cleric cantrip.
:'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid, cold, fire, lightning, poison or thunder damage (your choice when you gain this feature) to the target. When you reach 14th level, the extra damage increases to 2d8.
:'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of any type which you choose when you gain this feature. When you reach 14th level, the extra damage increases to 2d8.


'''Divine Intervention.''' Beginning at 10th level, you can call on Bahumat, Tiamat or Sardior to intervene on your behalf when your need is great.
'''Divine Intervention.''' Beginning at 10th level, you can call on Bahumat, Tiamat or Sardior to intervene on your behalf when your need is great.