Conditions: Difference between revisions

415 bytes added ,  21:57, 30 October 2022
Line 4: Line 4:


=== Burning ===
=== Burning ===
A Burning creature has disadvantage on ability checks and Concentration Saving Throws. At the start of each of its turns, a Burning creature takes 1d4 damage (usually fire), then makes the creature makes a Dexterity Saving Throw with a DC of 10 + the damage taken this turn from the condition.<br>
A Burning creature has disadvantage on Concentration Saving Throws. Burning comes in stacks, and for each stack of Burning a creature has at the start of its turn, it takes 1d4 damage of a type listed by the effect which caused the Burning, (usually fire). After this, the Burning creature loses one stack of Burning.<br>
On a success, the condition ends, or if a creature uses an action to pat out flames, scrape of acid, or if some other effects counteract the Burning, the condition also ends.  
As a Bonus Action, the Burning creature, or another creature within 5ft of it, can make a DC13 Dexterity (Slight of Hand) check to remove one stack of Burning from the creature. This is representative of patting out flames, scraping off acid, or shaking the creature out of a horrifying vision.<br>
Certain effects that cause Burning might list specific ways a creature can or cannot end the effect, however additional ways to stop the burning can be attempted, such as dousing the creature in water, each of them with varying degrees of success depending on the DM.


=== Charmed ===
=== Charmed ===